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Unity 4.3 Crash on exit with 3dsmax

Discussion in 'Editor & General Support' started by hpjohn, Nov 19, 2013.

  1. hpjohn

    hpjohn

    Joined:
    Aug 14, 2012
    Posts:
    1,900
    Since installing 4.3, I cannot close the Unity editor without it locking up and going unresponsive
    if Unity has hooked into 3dsmax (either because I've saved a .max file into the assets, or by re-importing such an asset) I have to kill the 3dsmax*32 process (not my actual working instance, but this hidden one which Unity seems to use to import as fbx) to let Unity continue (also auto_quitter.exe*32)

    This applies to closing, but also to creating a new project, or opening an existing one (common aspect being that it needs to close the current instance)

    Is this a fault of something in Unity (I don't remember auto_quitter before) or my 3dmax installation
     
  2. bravo075

    bravo075

    Joined:
    Dec 7, 2012
    Posts:
    26
    Same thing happens to me, I have to go to task bar in order to close Unity. This had not happened to me in previous versions 3.5+. I would also like to know if this is a known bug or just random cases.
     
  3. cristims

    cristims

    Joined:
    Dec 21, 2012
    Posts:
    13
    Mine crashes on exit almost every time, regardless of background apps.

    Again, this never happened until this version.
     
  4. kondrup

    kondrup

    Joined:
    Apr 23, 2009
    Posts:
    205
    Same here. Unity crashes when I close the application -or rather it freezes and I have to kill it through the task manager.
    I almost always have 3ds max and Unity opened simultaneously but I don't know if that's what's causing the problem.
     
  5. RSH1

    RSH1

    Joined:
    Jul 9, 2012
    Posts:
    145
    I'm also getting this crash whether 3ds is open or not. It also crashes when changing project. It seems to happen after Unity has been running for a while. I have to close it via Task Manager.
     
  6. Peekay

    Peekay

    Joined:
    Oct 30, 2013
    Posts:
    1
    Also been getting this problem. For me it always occurs after importing a model from Maya 2014. Once the model is imported it will always stop responding on exit. After recovering from crash, I can re-opened Unity and close Unity normally as long as I don't import.
     
  7. dsparil9b

    dsparil9b

    Joined:
    Nov 22, 2013
    Posts:
    5
    Same here, it crashes each time I exit and I don't even have 3Ds Max installed. It crashes even if its the only app running.
     
  8. Mikie

    Mikie

    Joined:
    Dec 27, 2011
    Posts:
    367
    Try loading adb.exe manually.
    j:\android-sdk-windows\platform-tools\adb.exe devices
    Your path may be different.
     
  9. thenullmind

    thenullmind

    Joined:
    Dec 6, 2013
    Posts:
    6
    Hey all, if you use Maya you will most likely have a service still running called Maya Application File, force close that and Unity will close itself.
     
  10. Wacky-Moose

    Wacky-Moose

    Joined:
    Jun 19, 2013
    Posts:
    63
    Unity always crashes when i close the application. regardless of the apps i have running in the background. happens on 2 different PCs
     
  11. Mikie

    Mikie

    Joined:
    Dec 27, 2011
    Posts:
    367
    Did you try my fix?
     
  12. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    660
    I have same issue (as detailed in other thread posted bug report).
    In windows open task manager and kill adb.exe and see if unity then closes or do as Mikie says. Hope on fix list... Unity?
     
  13. Morco

    Morco

    Joined:
    Nov 10, 2013
    Posts:
    5
    Same problem here
    Since i started to use 3ds max 2012 x64, unity always crash on exit.
    And even more, it crashes when loading the .max file.
    I have to give it few tries before it gets right.

    I hope for a fix soon.
     
  14. Tethys

    Tethys

    Joined:
    Jul 2, 2012
    Posts:
    478
    Gratitude! Today was the first time I have seen this one. We get the bad adb.exe problem all the time but had already killed that and Unity was still hanging. I would not have known that the running Maya process was the problem had you not shared your info. Well done and GG!