1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. We want to know how you learned Unity! Help us by taking this quick survey and have a chance at a $25 gift card
    Dismiss Notice
  5. Are you an artist or level designer going to Unite Europe? Join our roundtables there to discuss artist features.
    Dismiss Notice
  6. Unity 5.6 is now released.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice

UNET or Photon Bolt in Unity 5.5/5.6?

Discussion in 'Multiplayer Networking' started by Ben-BearFish, Mar 17, 2017.

?

UNET or Photon in Unity 5.5/5.6?

  1. UNET

    2 vote(s)
    22.2%
  2. Photon Bolt

    7 vote(s)
    77.8%
  1. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,074
    I was about to begin delving into Networking for a Unity project I'm working on and was wondering at this point in time, Unity v5.5/5.6, what would everybody recommend as a more mature networking tool, UNET or Photon Bolt?

    The project I'm working on will have mobile devices communicate with a standalone app, so they will need to use networking to communicate and update based on input from both devices.
     
    Last edited: Mar 17, 2017
  2. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,074
  3. SiliconDroid

    SiliconDroid

    Joined:
    Feb 20, 2017
    Posts:
    128
    Bolt... new globally distributed cloud relay fallback seals the deal for me.
    P2P with 100CCU fallback is equivalent to ~500CCU regular central server.