https://unity3d.com/ru/learn/tutorials/topics/multiplayer-networking/networking-player-health Missed assigning of the SyncVar value in the hook Code (CSharp): using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System.Collections; public class Health : NetworkBehaviour { public const int maxHealth = 100; [SyncVar(hook = "OnChangeHealth")] public int currentHealth = maxHealth; // void OnChangeHealth (int health) { healthBar.sizeDelta = new Vector2(health, healthBar.sizeDelta.y); } } should be Code (CSharp): using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System.Collections; public class Health : NetworkBehaviour { public const int maxHealth = 100; [SyncVar(hook = "OnChangeHealth")] public int currentHealth = maxHealth; // void OnChangeHealth (int health) { currentHealth = health; // fix healthBar.sizeDelta = new Vector2(health, healthBar.sizeDelta.y); } }