Search Unity

unaccounted time between mesh update and render update

Discussion in 'Editor & General Support' started by Dknighter2, Dec 20, 2016.

  1. Dknighter2

    Dknighter2

    Joined:
    Aug 17, 2014
    Posts:
    44
    Hello, as the title says I am getting the message "unaccounted time between MeshSkinning.Update and ReflectionProbes.Update" under CPU in the profiler. I am developing a VR game and this is a huge issue for me as every few seconds I get a frame drop down to 30fps which is a huge problem for VR. It's usually in the profiler hanging at around 10% but occasionally jumps to 30-50%.

    Is this a problem or am I missing something?
     

    Attached Files:

  2. Morseliot

    Morseliot

    Joined:
    Jan 10, 2015
    Posts:
    70
    Same problem here... Unity 5.5.4, Win 8.1 pro