Search Unity

  1. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  2. Unity 2017.2 beta is now available for download.
    Dismiss Notice
  3. Unity 2017.1 is now released.
    Dismiss Notice
  4. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  5. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice
  6. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice

Unable to compile geometry shader

Discussion in 'Editor & General Support' started by Nabbz0rz, Jun 23, 2013.

  1. Nabbz0rz

    Nabbz0rz

    Joined:
    May 5, 2013
    Posts:
    8
    I've been attempting to get geometry shaders working, however it tosses me a compilation error stating:
    I believe I'm running Unity Pro at the moment (Help->About Unity says "License type: Unity Pro"), so that's unlikely to be the issue.

    Now I'm having trouble grasping the issue. I've got a Radeon Sapphire HD 5770 with the newest Catalyst drivers installed, as well as DirectX 11. But what's confusing me is that dxdiag claims my DirectX version is 11, while CCC claims my Direct3D version is 9.14.10.0969. Is the D3D version supposed to match that of DirectX? I've run DirectX 11 benchmarks and they appear to work, so I'm fairly certain that's not the issue.

    Any and all help is appreciated.

    Regards,
    Tannz0rz