Hi, I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this bug of unity version or something else....
Not now because i want to use only daydream supported unity version. But it works fine with Rect Mask 2D
Have you try to set Depth Format to 24 bits depth | 8 bit stencil in player settings > other settings > VR SDKs > Daydream?