I used dynamic font in my project, when many Chinese character text show on UI, the font texture rebuilding, and the text uv wrong,All the text broken. I Used Unity 5.2.3p3, Can someone help me ? Thank you.
Have you tried the latest patch version to see if the issue is fixed? http://unity3d.com/unity/qa/patch-releases If you still have the problem create a bug report and include an example project with the problem so we can take a look.
Yes, I use the latest patch version. Can you answer me some puzzles ? 1. When will cause the font rebuilding? a) add new character or the font texture not big enough? b) different size font render on the same texture? 2. Is dynamic font use only one Texture? If we have 3000 different asia character render at the same time , the font texture is not big enough, how to rebuilding the font texture? 3. If dynamic font has only one texture, the texture is larger than 2048, some android device does not support that? how can I fix it? 4. How can I use one custom set font in different font size ? Thank you very much.
It sounds like you are encountering this bug: http://issuetracker.unity3d.com/iss...nging-font-size-scrambles-another-text-object A possible workaround is to have multiple font atlases. one for each size so they have more texture space. This is obviously less efficient so probably requires a combination of both to get a good balance. To do this have duplicates of the same font in your project, each will generate an atlas.
Can I use one dynamic font with number of textures ? How can I define the font texture size ? Like this question http://answers.unity3d.com/answers/1123110/view.html Thank you !!!!
The link above (in Karl_Jones 2nd reply) says this was fixed but I still get a bug now even using the latest Unity patch. As you can see in the image, the letter K is broken here. Normally the text is totally un-readable. This was on a uGUI button in Unity 5.6.2p3 and the link above claims the problem was fixed in 5.3.x. The bug I am getting is NOT fixed using the latest version so presumably either regression or another bug? I have tried multiple fonts and using different fonts on the same panel but still randomly get the problem perhaps on 1 in 10 times, not on every panel. This is extremely frustrating as I am perhaps 3 weeks from release and totally snowed under with stuff I need to add. Creating different font atlases would involve 100's of them to cover every text size and and every menu so this is not a sensible option. Is there an actual fix or at least a viable solution please?
Hi, This bug is nearly impossible to reproduce consistently and seems to be dependent on a lot of different factors which makes it pretty hard to turn into a bug report.
Hi everyone, I'm using dynamic font in our project. Sometime my UI text which used that font turned to BLACK and I can't change it to any other color. I can't reproduce it consistently. It will be fixed if I assign "default material" into UI Text component. But I can't choose to do that in our project. Any idle to fix this issue? Thank you and sorry about my bad Enlgish.