Search Unity

UCB fails to build with 'UIKit/UIkit.h' file not found

Discussion in 'Unity Build Automation' started by hattori, May 11, 2017.

  1. hattori

    hattori

    Joined:
    Oct 18, 2014
    Posts:
    21
    Hi there,

    UCB failed to build a feature branch of my iOS project with the following error.
    [xcode] ... fatal error: 'UIKit/UIkit.h' file not found

    So I tried building a different branch (master) of iOS project which was built successfully by UCB a week ago and failed today.. why ?? It's used to be built but not today. Of course, I haven't touched anything with this master branch since a week ago.

    Could you please take a look at "#26 Default iOS" of my UCB history if you can.
    or Should I open a ticket ??

    FYI, the project has been built successfully with my local XCode without any configurations.

    Cheers
     
  2. hattori

    hattori

    Joined:
    Oct 18, 2014
    Posts:
    21
    Hi there,

    I've figured it out what was wrong.
    The ad plugin I'm using says #import 'UIKit/Uikit.h' which is supposed to be 'UIKit/UIKit.h'. (i and k must be capital)
    I've fixed these typos and finally built successfully with UCB.

    I'm not sure why it's used to be built successfully with those typos a week ago.
    UCB became case sensitive from today on ?

    Cheers
     
    Last edited: May 11, 2017