Hello all. I have been experimenting with the twolayerbumped shader from the shader wiki: http://www.unifycommunity.com/wiki/index.php?title=TerrainTwoLayerBumped but I need something different and wondered how simple it would be. I want the two seperate detailed textures controlled with alpha as this one has but instead of a bump channel I wanted a channel that I could place a light map into. Is there an easy way to switch the bump channel with a lightmap for the entire shader? Better still than a lightmap would be an overall color map (relatively low res) that I would just include the baked shadows in.
So in a way you want a shader where main texture is the lightmap (with shadows, colors and whatnot), and you'd have two detail textures on top? (controlled by lightmap's alpha)