Search Unity

Tutorial - Checker Board Texture (Scripting, Code)

Discussion in 'Community Learning & Teaching' started by Jinfox91, Jul 20, 2017.

  1. Jinfox91

    Jinfox91

    Joined:
    Nov 8, 2013
    Posts:
    10
    Tutorial - Checker Board Texture (Scripting Code)

    Hi, I have a tutorial blog where I cover certain topics in Unity, such as procedurally generated content or how to create an asset or tool.

    I have a complete three part series here on how to create a simple Checker Board texture through code (in C#) using a using a Texture2D variable. Each post (one part per post) covers one specific area of the code. Each part is broken down in to easy to follow and digestible steps.

    If you like it, like, share it and leave a comment.

    If you have any comments or suggestions, leave one on the blog or post a comment here. :)

    Figure 1_6_Done.png

    Here is the link to the tutorial (Part 1)

    https://joseph-easter.blogspot.com/2016/12/procedural-generation-tutorial-checker.html

    I will leave links to each separate part below as well. :)

    Part 1

    Capture 1_4 Done.png

    https://joseph-easter.blogspot.com/2016/12/procedural-generation-tutorial-checker.html


    Part 2

    Capture 1_7_Done.png

    https://joseph-easter.blogspot.com/2016/12/procedural-generation-tutorial-checker_81.html


    Part 3

    Figure 1_6_Done.png

    https://joseph-easter.blogspot.com/2017/01/procedural-generation-tutorial-checker.html
     
    romifauzi-auki, Omnindian and Drob_ID like this.