Using generic rig on some four legged animals. Quite a few animal packs on the asset store have no turning animations. Just walk and run. Any suggestions how to implement turning with no turn animations. With with root motion or not? Any thoughts from anyone?
Commonly if a turn (in-place) animation is not included the character is parented to a parent object that controls only the direction the character is facing. If the creature requires a walking turning animation - this will have to be created with the existing model/rig in a external animation package and re-imported into Unity. There is process to retarget generic rig to generic rig - so creating the rig externally (exactly like the existing rig) is doable, but not simple and isn't a flawless workflow unless the developer has in-depth experience in this process.