Edit (18/2/2013): Added a terrain shader. Scroll down for instructions on how to use. Edit (16/10/2013): Fixed a bug with the tessellated and bumped shaders. Unity has some fantastic toon shaders in one of the default packages, but what frustrated me is that there was only diffuse. So, I made 2 more shaders based on Toon/Lighted, one with DirectX11 tessellation displacement and one with bump mapping. The package also includes the default Toon/Lighted shader because it's required for fallback. I hope it's useful to someone. Webplayer Here is a picture of the shaders in action, I exaggarated the displacement so it was more visible. Disclaimer: These are just edited versions of shaders in the default Unity assets. I didn't write them from scratch. They require a Toon Ramp texture which is attached.