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Toon shaders, tessellated and bump mapped

Discussion in 'Assets and Asset Store' started by Wolfos, Feb 6, 2013.

  1. Wolfos

    Wolfos

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    Edit (18/2/2013): Added a terrain shader. Scroll down for instructions on how to use.
    Edit (16/10/2013): Fixed a bug with the tessellated and bumped shaders.


    Unity has some fantastic toon shaders in one of the default packages, but what frustrated me is that there was only diffuse.
    So, I made 2 more shaders based on Toon/Lighted, one with DirectX11 tessellation displacement and one with bump mapping.

    The package also includes the default Toon/Lighted shader because it's required for fallback.

    I hope it's useful to someone.

    Webplayer

    Here is a picture of the shaders in action, I exaggarated the displacement so it was more visible.


    Disclaimer:
    These are just edited versions of shaders in the default Unity assets. I didn't write them from scratch.
    They require a Toon Ramp texture which is attached.
     

    Attached Files:

    Last edited: Oct 16, 2013
  2. spinaljack

    spinaljack

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    Thanks for that. The attachment doesn't seem to want to download though. Maybe a link instead?
     
  3. Wolfos

    Wolfos

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  4. spinaljack

    spinaljack

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    nice work :)
     
  5. Wolfos

    Wolfos

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    Added a terrain shader that only works with the new Unity 4 terrain materials. It's a modified version of the builtin terrain bumpmapped shader so it also supports bumpmaps.

    Basically, you make a material and call it whatever you want it (I call it 'TerrainMat'), assign the new shader (Nature/Terrain/Toon), assign the Toon Ramp and in Terrain Settings you drag the material to the 'Material' slot.
     
  6. ob103ninja

    ob103ninja

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    I am highly aware of the age of this thread, but that snapshot looks like Zelda Windwaker.
     
  7. Wolfos

    Wolfos

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    Yeah, you could call it fan art. Here's a nicer render of this scene:
     
    ob103ninja likes this.