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Too many tris verts limits my framerate...am I CPU or GPU bound?

Discussion in 'iOS and tvOS' started by eco_bach, Mar 27, 2017.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    I need to determine whether I am CPU or GPU bound to further optimize my game. Right now I know the number of Tris 'Verts is the limiting factor.
    Does this automatically mean I am CPU bound?

    I've tried unsuccessfully to reduce the screen size of my output to my targeted device (iPad Pro) as a test to determine if I am CPU or GPU bound.