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Timestamps and assets maps out of sync only on Cloud

Discussion in 'Unity Build Automation' started by alan_motionlab, Mar 9, 2017.

  1. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
    99
    Hi,

    I'm running a build of my game on cloud but it keeps failing on iOS due to the above error. I can build locally and its fine and Cloud can build it for Android. I've tried running a clean build for it, but it just fails.

    Full error message is:

    Code (csharp):
    1. Player export failed. Reason: Timestamps (1668) and assets (1669) maps out of sync - repair failed
     
  2. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
  3. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
    Posts:
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    certainly
     
  4. InglewoodTechnology

    InglewoodTechnology

    Joined:
    Mar 7, 2016
    Posts:
    40
    I appreciate that y'all went private, but there are others of us with same cloud build issues, and we're wondering what we can do to troubleshoot. Any general advice?

    Thompson

     
  5. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
    Hello @congressman,

    Apologies, I needed a PM so I could get a link to @alan_motionlab's project.

    The current state of this issue is that it's being looked into by one of our developers. I will update this thread when there is more info :)

    - Sophia
     
  6. alan_motionlab

    alan_motionlab

    Joined:
    Nov 27, 2014
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    One of the things that helped @congressman was to turn off the project cache. That seems to allow my project to build now.
     
  7. InglewoodTechnology

    InglewoodTechnology

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    Mar 7, 2016
    Posts:
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    Thanks, I'll look into that. Every bit helps!

     
  8. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
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    FWIW we are still looking into the root cause of this issue, but yes, turning off library caching is a good workaround for now

    - Sophia