Timeline - Now available in 2017.1 Beta! Update: Timeline is available in the Unity 2017.1 Beta - give that a try! www.unity3d.com/betaThe Playables Example project has also been updated for the Unity 2017.1 Beta We’re excited to share with everyone the first experimental preview of Unity Timeline. Timeline is a new visual tool in Unity that allows the creation of cinematic content, cut scenes, gameplay sequences, complex particle systems and more. With Timeline you can organize a multitude of gameplay elements in separate tracks and orchestrate the play back easily deciding of the sequence of events. Finally, Timeline is extensible via the Playable API and offers the ability for you to create your own tracks to drive any system you have in your game. To get an overview of what Timeline can do, here is a preview from the Unite Seoul conference in May! Here is another video from GDC 2017 Highlights Animation Tracks Root motion (externally authored clips) Anim clip keyframing workflow, synchronized with Animation Window Activation Tracks Enable / disable Game Object’s within Timeline Audio clip support Target custom Audio mixers Custom track support Write your own custom tracks with the enhanced Playable API Scripted Timeline control Start, stop, ‘go to time’ and much more Cinemachine integration (using the provided package, see below) Please refer to the Release Notes and Reference Guide below for more detailed information. Downloads Download Timeline as a part of the Unity3d 2017.1 Beta www.unity3d.com/beta Available from this link are Windows & Mac Editor installers. Runtime players will be made available in subsequent releases. This preview also includes an updated version of Cinemachine with Timeline integration. Please use the .unitypackage from the following link to get started with Cinemachine & Timeline: Cinemachine Timeline Integration (.unitypackage) [beta] Release Notes Timeline Preview Release Notes Reference Guide Reference guide on features available in this release can be found here: Timeline Preview Manual Example Projects The example projects WILL ONLY work with the Timeline Experimental Preview builds found here. Project backward compatibility between versions is not guaranteed. Additional example projects will be provided as we move forward with Timeline's development. Playables API Examples We feel that our users will be creating these sorts of playables repeatedly. Our goal is to build a library ala 'Standard Assets' of common playable use-cases that can be be useful when Timeline becomes publicly available! This project includes: A ‘library’ of generic track playables for all different kinds of uses Lerping an object from A to B based on the length of the clip A example scene with runtime Timeline playback (with UI Controls) a 'Matrix' bullet-time playable for adjusting the TimeScale, etc Download Playables API Unity Project Updated for Unity 2017.1!