Timeline Experimental Preview Release 1 We’re excited to share with everyone the first experimental preview of Unity Timeline. Timeline is a new visual tool in Unity that allows the creation of cinematic content, cut scenes, gameplay sequences, complex particle systems and more. With Timeline you can organize a multitude of gameplay elements in separate tracks and orchestrate the play back easily deciding of the sequence of events. Finally, Timeline is extensible via the Playable API and offers the ability for you to create your own tracks to drive any system you have in your game. To get an overview of what Timeline can do, please watch the session that was presented at Unite LA: Highlights Animation Tracks Root motion (externally authored clips) Anim clip keyframing workflow, synchronized with Animation Window Activation Tracks Enable / disable Game Object’s within Timeline Audio clip support Target custom Audio mixers Custom track support Write your own custom tracks with the enhanced Playable API Scripted Timeline control Start, stop, ‘go to time’ and much more Cinemachine integration (using the provided package, see below) Please refer to the Release Notes and Reference Guide below for more detailed information. Timeline Experimental Preview Release 1 Please note that this is NOT an Alpha build. The version displayed is 5.6.0.b6. This is because it is based on the latest code trunk in our repository and that is currently named 5.6.0.b6. The Timeline feature set WILL NOT ship part of 5.6, but will be a part of a subsequent release. This build is called the Timeline Experimental Preview Release 1. As we iterate through improvements, changes and fixes, we will release more previews. Warning!!! Project backward compatibility between Unity versions is NOT GUARANTEED. Always backup your project before upgrading. Preview features here are not production ready, please DO NOT use this build for your final production. Experimental features may be discontinued/dropped. Downloads Download the build from here: Timeline Experimental Preview Installer Available from this link are Windows & Mac Editor installers. Runtime players will be made available in subsequent releases. This preview also includes an updated version of Cinemachine with Timeline integration. Please use the .unitypackage from the following link to get started with Cinemachine & Timeline: Cinemachine Timeline Integration (.unitypackage) [beta] Release Notes Timeline Preview Release Notes Reference Guide Reference guide on features available in this release can be found here: Timeline Preview Manual Example Projects The example projects WILL ONLY work with the Timeline Experimental Preview builds found here. Project backward compatibility between versions is not guaranteed. Additional example projects will be provided as we move forward with Timeline's development. Gameplay Examples Project A simple cutscene example of a Timeline that utilises Rigged Animations (Humanoid and Generic), Audio Mixer, Particle System, UI, Camera and NavMesh Agent. An example of a Timeline controlling a custom shader, by binding a custom track to a Material Asset (In our example: a blend between 2 cubemaps, for animating a skybox transition) An example project of a UI dialogue system, with the conversation content controlled by Timeline, for quick creation of Player <-> NPC interactions Assets from R&D Content Team’s Adventure Game Project & Standard Assets Packages) [coming soon] Playables API Examples We feel that our users will be creating these sorts of playables repeatedly. Our goal is to build a library ala 'Standard Assets' of common playable use-cases that can be be useful when Timeline becomes publicly available! This project includes: A ‘library’ of generic track playables for all different kinds of uses Lerping an object from A to B based on the length of the clip A example scene with runtime Timeline playback (with UI Controls) a 'Matrix' bullet-time playable for adjusting the TimeScale, etc Download Playables API Unity Project Warning!!! Project backward compatibility between Unity versions is NOT GUARANTEED. Always backup your project before upgrading. Preview features here are not production ready, please DO NOT use this build for your final production. Experimental features may be discontinued/dropped.