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Tile normals don't get updated on orientation change

Discussion in '2D Experimental Preview' started by danbrani, Jul 13, 2017.

  1. danbrani

    danbrani

    Joined:
    Nov 22, 2012
    Posts:
    46
    The tiles' normals stay the same after updeting tilemap's or individual tile's orientation, this causes lighting to work incorrectly.

    normals.png

    You can see the point light is affecting the cubes properly, but the lights on the tilemap are all wonky.

    Bug report:
    https://fogbugz.unity3d.com/default.asp?930467_lf24p5mj84lsop4u