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There is Distortion in the Ui Elements in The Google VR SDK

Discussion in 'Audio & Video' started by murtuu_7723, Mar 17, 2017.

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Will Changing the Unity Version Solve The Problem

  1. YES

    0 vote(s)
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  2. NO

    0 vote(s)
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  1. murtuu_7723

    murtuu_7723

    Joined:
    Mar 9, 2017
    Posts:
    1
    Hey, i Have been creating a Game ...and When i Use the World Canvas....and add Image's in the Canvas
    and Run it in the android & iOS device's i see that the Image's are Getting Pixelated/Blurry from the edge's

    Thing's i Have Tried
    1.Every Texture Type (e.g. ..Sprite 2d /Editor GUI etc)
    2.Tried to Turn off Mipmap's
    3. Tried The Pixel Perfect Option's
    4.Changed The Override for android&iOS to RGBA 32 bit
    5.Also Imported the Image format's in (.PNG ,.JPG .PSD)

    My Machine Spec's

    Machine:MacBook Pro
    Unity Version : 5.5

    but the Same Problem is Happening
    Any Help would Be Appreciated ??
    Thank's in Advance......