Discussion in 'Works In Progress' started by Chemaxmax, Apr 10, 2014.
Looks even better when you have it playing on the screen in front of you
I'm glad you like it @NomadKing
We've just released the tech-demo's second revision (Rev. 2).
New camera motion.
Different ambient light.
HUD updated with throwable items (grenade, mine and decoy).
Some particles improved.
Some Kepler's animations fixed.
Camera goes to the point where you respawned immediately.
Jelly Soldier and Jelly Shield bullets speed increased and sprite changed.
Link to downloads:
I felt inspired and made some fan art to celebrate you getting Greenlit. This is Kepda - Keplers wise old grandfather
It's really, REALLY awesome!!! You're a great artist @NomadKing
New promotional video and Tech-demo Revision 3 released!
This is a transsmision from the future!
Please, take into consideration that I'm not an actor and English is not my native language
Aimed launching is availabe in this revision. You can use it pressing launch button (O key or Mouse left button) and moving the cursor. Then, when you are ready to launch an object, stop pressing the key or button and Kepler will throw the item to the desired position.
There are three sorts of throwable objects: grenades, mines and decoys.
If you do a quick launch, the grenade will explode as soon as it hits an enemy or the floor. If you do an aimed launch, the grenade will explode after few seconds and it will do damage to Kepler.
A mine will stick in the impact point and then it will activate itself after a short period of time.If an enemy goes by too close when the mine is on, it will explode.
The decoy deploys itself as soon as it hits the floor. When it unfolds itself, the enemies nearby will attack it.
This is also available with gamepad.
How's this project going?
Why is it discontinued?
:O What happened here? It was looking so shiny!
As you can see, the campaign hasn't gone as we expected. This leave us in a complex situation, so that we have decided to cancel the game development because our economical situation is not sustainable. If somewhere in the future we decide to restart the development, you'll be the first ones to know it!
The project was doing great and had greenlit to assure a Steam distribution, that's a big waste and some very easy abandon (The money will come and bigger than kickstarter attempt once the game is available on steam).They focused too much on kickstarter.
Like some other games, they can polish the demo and keep working on it and make a second kickstarter more complete and polished.
This is really sad to hear guys.
They could make some early access and already get the game sold.
Aw, bummer. Looked cool. =/
At least a half-assed product wasn't shoveled out.