1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. We want to know how you learned Unity! Help us by taking this quick survey and have a chance at a $25 gift card
    Dismiss Notice
  5. Are you an artist or level designer going to Unite Europe? Join our roundtables there to discuss artist features.
    Dismiss Notice
  6. Unity 5.6 is now released.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice

Texture seams problem.

Discussion in 'External Tools' started by Thunderent, Feb 9, 2012.

  1. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    427
    Hello!(*sad and angry* voice).

    I have an issue on most of my models that have a cylindrical shape.As you can see in the image below I get some texture seams on some parts of my model.Is there anything wrong on how I unwrap the model(I use a cylindrical type unwrappin,I don't really know how to explain it),or something's wrong with the texture?

    [​IMG]


    So how do I fix this.Do I have to reunwrap the model,re-texture it.Any Photoshop/GIMP tricks to make that seam dissappear?
    Please,save me from crashing my head into the monitor,I've been experiencing this problem on most of my models.

    P.S:I use Blender
     
    Last edited: Feb 9, 2012
  2. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,067
    You should learn how to use seams to unwrap your model as you cant always use pre made UV mapping techniques.I will have some time tomorrow so contact me via Skype and ill help you.
     
  3. krlozadan

    krlozadan

    Joined:
    Sep 18, 2011
    Posts:
    11
    My first recommendation would be using a checker texture to place your UVs the right way (i mean you have to see perfect squares layer along your model, or at least as perfect as you can), so that the final texture will be laid out correctly without having that stretched look you have at the top of your model.

    Then if you are able to match the texture no matter how or where your seams are, that will give you a nice texture map.

    Also I just noticed Unity sometimes get seams although your UV layout and Texture is clean, to solve this... you can Bleed the texture a little in your UVs. I'm just doing it right now :p
     
  4. profanicus

    profanicus

    Joined:
    Nov 23, 2009
    Posts:
    281
    You can also get seams if your normals are not correct, eg. from unwelded vertices or hard edges.