Hello all, As stated on the title, I have a real weird problem showing on textures. After looking everywhere in my scene, and in Unity forums, I still can't figure out how this happens. Here is the result of my scene in Unity Editor, like I expect to have in build : Here is the result when I simply build : I tried this on Unity 5.3.3f1, and 5.3.4f1, and builds on PC 64x. The graphical corruption only occurs in build, never in editor. Corruptions shows up only on textures using Unity 5 Standard Specular. In my scene, I used only Unity 5 Standard (simple and specular) Shaders. And I only have one custom script for camera control (a simple free cam). All textures are DTX5 compressed. The more I add textures in the scene, the more I can see corruptions showing up randomly. I obtained this result while having about 500 textures in the scene. And this is one of the texture (shown broken in build) properties when selected in Unity : Is this a Unity known bug ? Please I need help on this.