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Text Mesh component throwing lots of warnings about Mesh not having normals for GI

Discussion in 'UGUI & TextMesh Pro' started by StephenHodgson-Valorem, Apr 20, 2017.

  1. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    148
    Every scene with a text mesh is throwing this warning about the mesh not having normals for GI.
     
    Arowx likes this.
  2. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    Same here in 2017.1 beta.
     
  3. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    148
    @Arowx It's not a bug. You need to mark your text assets as NOT static for light mapping.
     
  4. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    Then why doesn't the error message check that it's a text object and inform me of the issue. It would also stop people reporting this as a bug!
     
  5. Lord-Megabite

    Lord-Megabite

    Joined:
    Feb 21, 2015
    Posts:
    8
    Stephen Hodgson is my hero of today XD