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Terrain, SpeedTree and other models render black

Discussion in '5.6 Beta' started by alexandre-fiset, Mar 22, 2017.

  1. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    So we have opened our game (Kona) in Unity 5.6.

    We now have this issue:



    The terrains and trees are rendered all-black in both DX11 and DX12. We are using built-in Terrain Standard and SpeedTree shaders.

    What we tried:
    • Trying different compression methods for textures
    • Deffered and Forward rendering
    • With and without all our Image Effects
    • Removing all preloaded shaders
    • Preloading all shaders
    • Deleting the GI Cache
    • Rebuilding the GI
    No luck so far...

    Is there by any chance anyone who ran into a similar issue and found a solution?
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi Alexandre,
    Could we please get a bug report with a minimal reproduction case from you?
     
  3. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
  4. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    Magnificient duplicate: 894026
     
    LeonhardP likes this.
  5. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Bug should be fixed in f2.
     
    alexandre-fiset likes this.