1. All Unity Pro perpetual license customers: your special offer to subscribe is ready! Click here.
  2. We're running a survey about the usage of our graphics pipeline, help give us your feedback.
  3. Unity 5.6 beta is now available for download.
  4. Unity 5.5 is now released.
  5. Check out all the fixes for 5.5 in patch releases 1 & 2.
  6. Enter the Google Play Indie Games Contest in Europe. Read more about it here.
  7. Get prepared for the Tizen Mobile App Incentive Program! Read more about the upcoming program here.
  8. Enter the Microsoft Developer Challenge for a chance to win prizes. Read more about it here.

Take Microsoft's Unity Game Developer Challenge

Discussion in 'Announcements' started by aliceingameland, Nov 1, 2016.

  1. hamdouch118

    hamdouch118

    Joined:
    Mar 14, 2016
    Messages:
    12
    i submit but i have a question if i'm one of the first 25 person who submit their game !
    how i will win $5,000 Cash Prize !

    the Performance Period (March 1st – April 30th, 2017)
    okay what about the download that i will gets before this periode :p !
     
  2. ChrisAsleson

    ChrisAsleson

    Official Microsoft Employee

    Joined:
    Nov 21, 2016
    Messages:
    6
    Thank you for your support and porting your games to Windows Store. Continue to look for new contests with Unity and Microsoft.
     
  3. ChrisAsleson

    ChrisAsleson

    Official Microsoft Employee

    Joined:
    Nov 21, 2016
    Messages:
    6
    All early submission winners will be contacted individual and will also be announced publicly at the end of the Challenge.
    The Performance Period is not just based on downloads, but leading up to and during this time would be a good opportunity to market your app.
     
  4. DawidMoza

    DawidMoza

    Joined:
    Nov 24, 2016
    Messages:
    43
    So maybe it wasn't a good idea to stop making Android games, so now I don't have any game with 10k downloads :/
     
  5. hamdouch118

    hamdouch118

    Joined:
    Mar 14, 2016
    Messages:
    12
    why they didn't reply !
    i submited my game at 28 nov !
     
  6. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Messages:
    365
    You received no reply from Microsoft for the step1?
     
  7. axcs

    axcs

    Joined:
    Jan 6, 2015
    Messages:
    17
    I've always been faithful to making exclusive games for Windows Store, and I've never gained anything from it, or unity/Microsoft help or challenges, there have never been contests or incentives. Now I can not even F*** this Challenge because I do not even have games on other platforms.

    Who has made games for the Windows Store for some time does not earn anything? They make people give up the platform for later when they devote themselves only to Dev for Android and IOS, and in the end call them back with these challenges ...sad thing.
     
    MrEsquire likes this.
  8. ChrisAsleson

    ChrisAsleson

    Official Microsoft Employee

    Joined:
    Nov 21, 2016
    Messages:
    6
    Please DM me the email that you submitted under and I can look into this. Also, I would check your spam folder to make sure the email isn't in there.
     
  9. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    Well, up until a few months ago, AdMob for Windows Phone 8 apps would be a great investment. I have been doing that for a living for 3 years. Now that they shut down Admob for Windows, I started making some of my games paid, and new games to UWP. I have yet to see any income through UWP, but I still earn a little bit from paid games.

    Also, about 2-3 years ago, Unity and Microsoft had a challenge similar to this one and was paying much more.
     
  10. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    When are you going to start contacting early entry winners?
     
  11. ChrisAsleson

    ChrisAsleson

    Official Microsoft Employee

    Joined:
    Nov 21, 2016
    Messages:
    6
    We will start notifying the early entries beginning in 2017.
     
  12. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Messages:
    4,426
    Guys does anyone know how to solve this problem
    Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe "C:\Users\aiurs\Desktop\BattleCars\Battle Cars.sln" /nologo /maxcpucount /p:Configuration=Master /p:platform=x86 /p:SolutionDir="C:\\Users\\aiurs\\Desktop\\BattleCars\\" /t:Build /clp:Verbosity=minimal'.
    Output:C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(2049,5): error MSB3774: Could not find SDK "Microsoft.VCLibs, Version=14.0". [C:\Users\aiurs\Desktop\BattleCars\Battle Cars\Battle Cars.csproj]
    C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(2049,5): error MSB3774: Could not find SDK "WindowsMobile, Version=10.0.14393.0". [C:\Users\aiurs\Desktop\BattleCars\Battle Cars\Battle Cars.csproj]


    ApplicationLauncherImpl.RunMSBuild (System.String args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:366)
    ApplicationLauncherImpl.Build () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:220)
    ApplicationLauncher.BuildAndRunOnSingle (BuildLaunchPlayerArgs args, WSASDK wsaSDK, WSABuildAndRunDeployTarget deployTarget) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:60)
    ApplicationLauncher.BuildAndRun (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:50)
    UnityEditor.WSA.BuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:122)
    UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:151)
    UnityEditor.HostView:OnGUI()

    Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe "C:\Users\aiurs\Desktop\BattleCars\Battle Cars.sln" /nologo /maxcpucount /p:Configuration=Master /p:platform=x86 /p:SolutionDir="C:\\Users\\aiurs\\Desktop\\BattleCars\\" /t:Build /clp:Verbosity=minimal'.
    Output:C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(2049,5): error MSB3774: Could not find SDK "Microsoft.VCLibs, Version=14.0". [C:\Users\aiurs\Desktop\BattleCars\Battle Cars\Battle Cars.csproj]
    C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(2049,5): error MSB3774: Could not find SDK "WindowsMobile, Version=10.0.14393.0". [C:\Users\aiurs\Desktop\BattleCars\Battle Cars\Battle Cars.csproj]
     
  13. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Messages:
    365
    It's clear : Could not find SDK "WindowsMobile"
    Do you compile Universal with WP8 , or Universal with WP10 ?
     
  14. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Messages:
    4,426
    I was compling with universal 10 and not choosing mobile
     
  15. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    What version of Unity are you using? Do you have the latest version of Windows 10 SDK installed?
     
  16. blazeminer

    blazeminer

    Joined:
    Sep 22, 2016
    Messages:
    2
    YO IM SO GONNA TRY HOMIE
     
  17. ashishkushwaha

    ashishkushwaha

    Joined:
    May 12, 2015
    Messages:
    10
    this challenge is not for mobile vr game :(
     
  18. MobizITS

    MobizITS

    Joined:
    Jan 16, 2015
    Messages:
    11
    Which ad network best perform for windows app now ? Now I've submited step2 already hope I am one of first 25 developers
     
  19. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    Vungle works best for me right now. I don't think there are any others though, other than Microsoft Ads.
     
  20. khos

    khos

    Joined:
    May 10, 2016
    Messages:
    114
    I am through to step 2 on my three entries, Nice :) !, one of the games I am porting uses Unity 4.6 (I know, crazy right!), can I use that version when submitting my game to Windows Store? Or must it be Unity 5.x ? If I recall correctly when Unity 5 was first released hingeJoint.motor.force I discovered there was a regression on this which prevented me from goingto 5.x, but now I see it might be back.. I'll try to upgrade my project to 5.5 but can someone confirm if I must submit games made with the latest release of Unity or can 4/6 be used?
    Thanks.
     
  21. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    It's been almost 3 months. Wish they would start contacting the early winners already.
     
    Last edited: Jan 15, 2017
  22. khos

    khos

    Joined:
    May 10, 2016
    Messages:
    114
    Not sure if this helps:
    Timeline
    Entry Period: Nov 1st, 2016 – Feb 28th, 2017

    Performance Period: March 1st – April 30th, 2017

    Winners Announced: On or around May 15th, 2017
     
  23. OnurYIL

    OnurYIL

    Joined:
    Nov 4, 2013
    Messages:
    51
    Announcement != contacting the winners

    At the FAQ of the same site you quoted, they say that they will contact the winners earlier than the public announcement. A Microsoft Employee also said in this post that they will start contacting the early winners early 2017.
     
  24. ChrisAsleson

    ChrisAsleson

    Official Microsoft Employee

    Joined:
    Nov 21, 2016
    Messages:
    6
    Per the Terms and Conditions, You will need to create or port a native Universal Windows Platform (UWP) game using Unity 5.2 or later (http://unity3d.com/download) and Visual Studio 2015 (https://dev.windows.com/en-us/downloads) that is targeting Windows 10 desktop.

    https://unity3d.com/de/partners/microsoft/challenge/terms-and-conditions