i have a basic damage receiver script that can take damage from any game Object scripted with a damage giver. what i want to do is have a game object with certain tag names to deliver damage. Example: enemy tag fires a missile that damages a player but doesn't damage tag named enemy. My Code: Code (JavaScript): var hitPoints = 100.0; var detonationDelay = 0.0; var explosion : Transform; var deadReplacement : Rigidbody; function ApplyDamage (damage : float) { // We already have less than 0 hitpoints, maybe we got killed already? if (hitPoints <= 0.0) return; hitPoints -= damage; if (hitPoints <= 0.0) { // Start emitting particles var emitter : ParticleEmitter = GetComponentInChildren(ParticleEmitter); if (emitter) emitter.emit = true; Invoke("DelayedDetonate", detonationDelay); } } function DelayedDetonate () { BroadcastMessage ("Detonate"); } function Detonate () { // Destroy ourselves Destroy(gameObject); // Create the explosion if (explosion) Instantiate (explosion, transform.position, transform.rotation); // If we have a dead barrel then replace ourselves with it! if (deadReplacement) { var dead : Rigidbody = Instantiate(deadReplacement, transform.position, transform.rotation); // For better effect we assign the same velocity to the exploded barrel dead.rigidbody.velocity = rigidbody.velocity; dead.angularVelocity = rigidbody.angularVelocity; } // If there is a particle emitter stop emitting and detach so it doesnt get destroyed // right away var emitter : ParticleEmitter = GetComponentInChildren(ParticleEmitter); if (emitter) { emitter.emit = false; emitter.transform.parent = null; } } // We require the barrel to be a rigidbody, so that it can do nice physics @script RequireComponent (Rigidbody) how can i do this?