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Synchronizing Connected Rigidbodies?

Discussion in 'Multiplayer' started by MadeInThe80s, Dec 3, 2016.

  1. MadeInThe80s

    MadeInThe80s

    Joined:
    Nov 22, 2016
    Posts:
    1
    How do I properly synchronize two (or more) rigid bodies connected by joint(s)?

    It doesn't seem to synchronize the joint's connected body between client/server so I've tried:

    -Putting the connected bodies NetworkInstanceId in a SyncVar and connecting manually on both sides (client/server) after Spawning (works, but the transforms are out of sync).

    -Removing the joint client side and hoping that the server side joint will sync the rigid bodies via their network transforms (works on host, falls to the ground on client).

    How can I achieve this?