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Super Level Optimizer

Discussion in 'Assets and Asset Store' started by NewGame_Studio, Dec 3, 2016.

  1. NewGame_Studio

    NewGame_Studio

    Joined:
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    Posts:
    228


    You shouldn't think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse.

    Super Level Optimizer : http://u3d.as/ah0
    Super Level Optimizer Lite : http://u3d.as/9Cs

    SuperLevelOptimizer advantages:
    * Unity 5 is supported!
    * Reduces load of GPU
    * Support of Occlusion Culling is added
    * Completely automatic work
    * Idle time in training, intuitively clear interface
    * Bakes textures in atlases
    * Combines meshes
    * Bakes tiling textures to atlas
    * Source assets don't change
    * All materials is supported
    * PBS shaders is supported

    SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective.

    If You have any problem in use, You can contact me by email at: andre-orsk@yandex.ru
     
    Last edited: Dec 3, 2016
  2. NewGame_Studio

    NewGame_Studio

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    Crazy discount only 24 hours!
     
  3. NewGame_Studio

    NewGame_Studio

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    To release in the Asset Store is preparing a set of my assets for optimize.
     
  4. NewGame_Studio

    NewGame_Studio

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  5. NewGame_Studio

    NewGame_Studio

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    Super Level Optimizer number 5 in Top Paid!
     
  6. NewGame_Studio

    NewGame_Studio

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    If You want to receive in advance information related to my assets, write to my e-mail: "I want to get information."
     
  7. h00man

    h00man

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    hi ,your asset is incredible , is there anyway to combine terrains with the other meshes? because as you know terrains won't be counted as a mesh.using terrains in scenes consumes lots of draw calls, or what can be done for water? water also takes numerous draw calls
     
    NewGame_Studio likes this.
  8. NewGame_Studio

    NewGame_Studio

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    Hi,

    Thank You for asking and thank You for considering my asset incredible.

    In the application of Super Level Optimizer to Unity Terrain there is no sense, because Unity Terrain is not just a standard mesh. Terrain carries a lot of action without our intervention. For example, the use of different LOD's, as well as the division of Terrain into chunks, to ensure the work of Frustum Culling.

    The same applies to water. Water uses a lot of Draw Calls because of the shader, which is used for water, and combining meshes here does not help.

    Sorry for my poor English :)

    Kindest regards,
    Andrey.
     
  9. NewGame_Studio

    NewGame_Studio

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    Hello everybody,

    I want to inform You that I stop working Lite version of Super Level Optimizer. Since Super Level Optimizer Lite can give You wrong and incomplete ideas about the full version of the program. In addition, supporting this asset takes a long time, which I can spend on improving my other products.

    Kindest regards,
    Andrey.
     
  10. NewGame_Studio

    NewGame_Studio

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    New update coming soon!
     
  11. NewGame_Studio

    NewGame_Studio

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    The new update was released in the Asset Store!
     
  12. NewGame_Studio

    NewGame_Studio

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    In the new update, it became possible to search by the tag!
    And also made some corrections.
     
  13. MarkusGod

    MarkusGod

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    !BAD HUMOR ALERT!

    This is really more an experiment or a joke.
    But any ideas how can I get 2 batches.:D
    Набросок.png (Really super level optimizer)
    There are 3 materials (mobile diffuse) everything except red cube is static.
     
  14. NewGame_Studio

    NewGame_Studio

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    :):):):):):):)

    I have one idea how You can do this. You need change color of objects not by parameter of shader, but by texture. Then bake it in atlas and combine meshes. ;)
     
  15. MarkusGod

    MarkusGod

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    They already have, but textures is 1x1 color pixel, and I think shader is not getting 3x1 pixel texture correctly so everything looks like gradient from orange to white.
     

    Attached Files:

  16. Mr-unpredictable

    Mr-unpredictable

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    is this asset still working? planning to buy it
     
  17. NewGame_Studio

    NewGame_Studio

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    I apologize for not taking the forum so long. I try to answer as fashionably sooner to all those who send me e-mails. Please send your questions to this address: andre-orsk@yandex.ru
     
  18. NewGame_Studio

    NewGame_Studio

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    For a long time there were no updates :)
    I am pleased to inform You that all my assets have a discount for subscribers of Unity Pro / Plus
     
  19. NewGame_Studio

    NewGame_Studio

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    Soon there will be a new update for my assets!
     
  20. NewGame_Studio

    NewGame_Studio

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    Super Level Optimizer is just updated!
     
  21. NewGame_Studio

    NewGame_Studio

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    New update is coming soon!
     
  22. NewGame_Studio

    NewGame_Studio

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    New update is available in Asset Store!
     
  23. NewGame_Studio

    NewGame_Studio

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    New big update available in Asset Store!
     
    XCO likes this.