Hello, I recently downloaded the Unity 5.6 beta and have been messing with the NavMesh surfaces. They are amazing btw! One recommendation: It would be super useful if when placing 'NavMesh Obstacles' we could have them carve specific NavMesh Surfaces instead of all of them. Right now I want to create a NavMesh obstacle that one of my agents can go through, but the other agent can not. I tried messing with the 'IncludeLayers' on the NavMesh surface and disabling the layer the obstacle was on, but it doesn't seem to apply to NavMesh Obstacles, only objects that are stationary. Also, if there's already a way to do this. Then please let me know! I've looked around, but can't find anything. Something similar to the 'Nav Mesh Modifier' 'Affected Agents' for NavMesh Obstacles would be perfect!