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Substance Designer materials Integrations (SBSAR) Android platform

Discussion in 'Formats & External Tools' started by ojik, May 20, 2017.

  1. ojik

    ojik

    Joined:
    Feb 26, 2014
    Posts:
    2
    Hello! When i switch to Android platform my sbsar material (unity standard shader) starts looks like this: Android.png
    But in PC mode it looks OK: PC.png
    It seems like some problem with normal map on Android .
    And i have this issue on all sbsar material on Android mode.
    What settings do I need to change?
     

    Attached Files:

  2. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,266
    I also posted about this on the Allegorithmic forums. Also found another report of this issue dating back to January, so it seems like there is no solution in the works.

    This happens for all Substance materials in Unity 5.6. The issue does not occur in a build, only in the editor.

    Left: Substance normal map
    Right: Bitmap normal map

     
  3. ojik

    ojik

    Joined:
    Feb 26, 2014
    Posts:
    2
    Thank you very much for your answer!!! Finally I build my scene and it looks great on device. I hope that Unity will fix this issue.
     
    Archviz3d likes this.
  4. Archviz3d

    Archviz3d

    Joined:
    Apr 4, 2016
    Posts:
    92
    Yeah its happening to me too! Its really bad on the editor! But ok in build...but its really difficult to work like this! Specially on working with material! Hope they fix it soon!