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Stuggling getting Unity IAP to work with Google Play Services

Discussion in 'Android' started by NathanGroovy, Jun 26, 2017.

  1. NathanGroovy

    NathanGroovy

    Joined:
    Sep 9, 2015
    Posts:
    43
    So for the past few days I've been stuck trying to get my Google Play IAP to work in my game. I'm working with Unity 5.6.1 on a mac. And here's what I've done so far:

    switched platform to Android.
    turned on In-App Purchases in the services window.
    Signed with key store password.
    adding billing permissions
    uploaded to play store.
    made sure version build number was the same as the one that's uploaded to the play store.
    made IAP in Google Play Developer Console.
    Waited until everything was updated on playstore before testing.
    downloaded from play store before testing.
    I've tried turning on alpha and beta testers, but I don't think that's the problem because my last game's IAP worked fine, and it didn't have any testers on.

    Feels like I've tried everything, no matter what when I try to buy it, I get a window saying that "this version of the app is not configured for billing through Google Play" or "The item you requested is not available for purchase.". Is there anything on the asset store that can making the process of making IAP a little easier? Or at least does anyone have an idea on what the problem I'm facing is?
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    are you sure your bundle identifier is the same as the one in the google play dashboard? also, did you sign the game using the correct key ?