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Standard shader and reflection probe

Discussion in 'Global Illumination' started by tawdry, Mar 11, 2017.

  1. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,357
    reflect.png Hi
    Is this expected behavior for the standard shader? On the whiteout figure i have a standard shader with no metal or smooth value .On the right a simple legacy spec shader.I jacked a reflection probe intensity up to 11 and this is the result?
    Shouldt he standard shader be picking up reflection probes when metalness/smoothing is 0?
     
  2. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,357
    Should reflection probes effect all objects in a scene using the standard shader evn when metal/speck smoothness is 0?
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,716
    Yes, because all things reflect light.