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Split Stereo Display (non head-mounted) [Custom Resolution?]

Discussion in 'AR/VR (XR) Discussion' started by zezba9000, Oct 20, 2016.

  1. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    992
    Can we render a "split stereo" texture to a RenderTexture?
    This is in fact rendering to a RenderTargetView in D3D11.

    I want to be able to control the split view resolution. How would I do this?
    "UnityEngine.VR.VRSettings.renderScale" is not good enough as I cant set the texture aspect.

    The goal here is to get a optimized stereo rendered scene in the form of a D3D11 RenderTargetView for a native plugin. Probably getting access via a RenderTexture object.
     
    Last edited: Oct 20, 2016