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Spirit Run: Multiplayer Battle - Released

Discussion in 'Made With Unity' started by RetroStyleGames, Dec 1, 2016.

  1. RetroStyleGames

    RetroStyleGames

    Joined:
    Oct 7, 2015
    Posts:
    12
    Hey guys,
    our team released new game in the universe of our successful runner Spirit Run:
    https://play.google.com/store/apps/details?id=com.retrostylegames.spiritrunonline

    We have moved from quite successful soft-launch to global release a couple of days ago.
    iOS version is in the works already, hopefully we will launch it next week.

    We are using Unity + Photon to sync players.
    A lot of work was done to create 3D avatars with customizable Top / Body / Bottom parts (which are shared between main characters).

    We also created 40 sec long CG trailer:


    Some exclusive screens below:





    Thank you for attention!
     
    ADNCG likes this.
  2. socialcubix

    socialcubix

    Joined:
    Nov 23, 2015
    Posts:
    2
    Hello,

    Do you use photon for real time other players run simulation ?
     
  3. 4ipideil

    4ipideil

    Joined:
    Jan 22, 2015
    Posts:
    13
    yeap, we do use photon
     
  4. ummahusla

    ummahusla

    Joined:
    Jan 7, 2016
    Posts:
    22
    Looks nice!
     
  5. sokki

    sokki

    Joined:
    Jan 31, 2015
    Posts:
    166
    Could this game be ported to web, or better asked, are you interested in publishing the game to web, as licensed game, or perhaps with ads? Write me in case you are interested in further talk about this :)
     
  6. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    441
    Nice trailer and game! Good luck with it!
     
  7. RetroStyleGames

    RetroStyleGames

    Joined:
    Oct 7, 2015
    Posts:
    12
    Hey,
    we had WebGL demo done for Kongregate and it works just fine.
    We have some plans to do Kongregate/Facebook version later on.

    John3D, thank you!