Hello, Is there any way to turn on specular element in speedtree shades in Unity 5.4.1 ? In 5.3.X one could edit the shader file and replace lambert with BlinnPhong and specular would work. In 5.4.x and forward the shader had all its specular part cut out (at least from what I can see) and can't be "turned on". Using an older version of the shader doesn't work either.