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Space Builder : Genesis - Spatial Environment generator

Discussion in 'Assets and Asset Store' started by DarkAnvil, Sep 23, 2014.

  1. jf3000

    jf3000

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    Dec 31, 2013
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    166
    Has this asset finished updating or adding anything new, because you mentioned a few times of SB Armageddon, yet I don't see anything. Do you plan on updating this at all?
     
  2. DarkAnvil

    DarkAnvil

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    Jun 7, 2014
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    Hi,

    SB Armageddon is still going on, but it will be another package, not an upgrade.
     
  3. Dinosaurs

    Dinosaurs

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    Aug 11, 2013
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    17
    Is there any way to load another cosmos from within a scene? It seems like they are tied to specific scenes.
     
  4. Hedgehog-Team

    Hedgehog-Team

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    Feb 27, 2011
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    1,155
    Hi,

    The cosmos are linked to a scene, if you want to change the cosmos, just load a new scene. Unless you use them as skybox, so this case, we must just change the images of the skybox
     
  5. juan-jo

    juan-jo

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    May 15, 2010
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    Maybe the new multi-scene management in Unity 5.3 can help…
     
  6. Hedgehog-Team

    Hedgehog-Team

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    yes, I had not thought to try
     
  7. Rockape005

    Rockape005

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    Mar 20, 2016
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    3
    Hi.
    I'm New to Unity and have just purchased SB-Genesis and on install have encountered the following Scripting errors due to deprecations. Is there an update for these?.
    If not how does one fix these problems?

    I have a little experience in coding (VB mainly), is this something I would be able to do given the right info?
    1. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(80,54): warning CS0618: `UnityEngine.ParticleSystem.Particle.size' is obsolete: `size property is deprecated. Use startSize or GetCurrentSize() instead.'

    2. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(82,54): warning CS0618: `UnityEngine.ParticleSystem.Particle.color' is obsolete: `color property is deprecated. Use startColor or GetCurrentColor() instead."

    3. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(94,78): warning CS0618: `UnityEngine.ParticleSystem.Particle.color' is obsolete: `color property is deprecated. Use startColor or GetCurrentColor() instead.'

    4. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(94,104): warning CS0618: `UnityEngine.ParticleSystem.Particle.color' is obsolete: `color property is deprecated. Use startColor or GetCurrentColor() instead.'

    5. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(94,130): warning CS0618: `UnityEngine.ParticleSystem.Particle.color' is obsolete: `color property is deprecated. Use startColor or GetCurrentColor() instead.'

    6. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(94,46): warning CS0618: `UnityEngine.ParticleSystem.Particle.color' is obsolete: `color property is deprecated. Use startColor or GetCurrentColor() instead.'

    7. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(118,37): warning CS0618: `UnityEngine.ParticleSystem.enableEmission' is obsolete: `enableEmission property is deprecated. Use emission.enable instead.'

    8. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(120,37): warning CS0618: `UnityEngine.ParticleSystem.emissionRate' is obsolete: `emissionRate property is deprecated. Use emission.rate instead.'

    9. Assets/SpaceBuilderGenesis/Script/CosmosParticle.cs(138,45): warning CS0618: `UnityEngine.ParticleSystem.Emit(UnityEngine.Vector3, UnityEngine.Vector3, float, float, UnityEngine.Color32)' is obsolete: `Emit with specific parameters is deprecated. Pass a ParticleSystem.EmitParams parameter instead, which allows you to override some/all of the emission properties'

    10. Assets/SpaceBuilderGenesis/Script/Editor/SaveSceneTexture.cs(199,87): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'

    11. Assets/SpaceBuilderGenesis/Script/Editor/SaveSceneTexture.cs(250,35): warning CS0618: `UnityEditor.EditorApplication.SaveScene()' is obsolete: `Use EditorSceneManager.SaveScene'
    Thanks in Advance.
     
  8. DarkAnvil

    DarkAnvil

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    102
    Hi,

    These are only warnings, could you tell us the version of Unity that you use
     
  9. Rockape005

    Rockape005

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    Mar 20, 2016
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    Hi.
    Sorry "my bad" should have included that info. Version 5.3.4f1 Personal
     
  10. wetcircuit

    wetcircuit

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    Jul 17, 2012
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    1,409
    OFF TOPIC: but any status on this amazing space dog fight thing...?
     
  11. DarkAnvil

    DarkAnvil

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    Jun 7, 2014
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    Hi,

    this package is still ongoing, but it will publish under The Hedgehog Team Label.We rebuilt the engine from scratch to use physical, and have a true modular system (spaceship / Destructible entity / Pool Manager etc ...)
     
    wetcircuit likes this.
  12. DarkAnvil

    DarkAnvil

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    @Rockape005
    Normally these warning should not prevent space builder run
     
  13. Rockape005

    Rockape005

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    Mar 20, 2016
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    3
    Hi.
    I take it from your reply I can assume that every thing should perform normally within the various editors with no impact on the functionality of the creation process.

    Thx for your assistance and timely responses.
     
  14. FleepLoovay

    FleepLoovay

    Joined:
    Sep 4, 2013
    Posts:
    7
    Hello
    I do have a little issue with my comprehension of how the system work...I need to have the same cosmos setting for several scenes.
    How do I do that?
    Prefab is not working,
    I tried copying my original scene, but then when I try to make a change, when I save, the cosmos revert back to what is in the other scenes...

    I have unity pro (5.2.0f3)

    hmmm... in fact it seems that when I save, it removes the rendering of nebulaes...
     
    Last edited: Apr 15, 2016
  15. wetcircuit

    wetcircuit

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    I'm not seeing this in the online docs… is there a way to add my own planet prefabs so they are used instead…?
     
  16. StrangeLightGames

    StrangeLightGames

    Joined:
    Aug 12, 2016
    Posts:
    2
    Hi!
    Great asset!
    We have a problem, when we generate a cosmos, after a few time, we can't see the nebula or the stars anymore. The textures are generated but not rendered at the skybox. We generate again and again and nothing changes. The only way we've found to see a nebula again is generating a new cosmos.

    We are working in Unity 5.4.1
     
  17. Nimred

    Nimred

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    Nov 1, 2014
    Posts:
    46
    I'm having serious generation issues as well. After lots of tweaking/generations I got myself in a situation where the starfield generates a lot of stars at the seams of the skybox, which makes the cube shape very obvious. However the same parameters worked fine before, and every attempt to return to a satisfactory state has failed. Even restarting the editor has not solved the issue, indicating that whatever is broken has been saved into the scene. I don't want to generate a new cosmos, because I spent 2 hours tweaking my nebulas and I want to keep them.
     
  18. Hedgehog-Team

    Hedgehog-Team

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    Hi,

    Can you give your Unity version
     
  19. Nimred

    Nimred

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    Nov 1, 2014
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    Sorry, didn't get an email when you replied.
    My unity version is 5.3.3
     
  20. Cdngater

    Cdngater

    Joined:
    May 29, 2014
    Posts:
    65
    Hi, I'm running Unity 5.5.0b11 and I have a odd ball thing happening I don't know what to do about.

    I create the Cosmos in the editor, everything looks as I expect it to in the Editor. BUT, when I run the game, the background only gets some of the stuff, the big thing missing are the background star fields.

    I tried skybox/noskybox generation. No difference.

    Any idea why the star fields are missing when running?
     
    Last edited: Nov 28, 2016