Okay, this one should be probably easy, but seeing as I don't know S*** and I can't find the solution, I turned to the forum. Problem: my sprite won't do it's animation-loop when playtesting my game Goal: I just want my sprite to play its 3-frame loop, even when doing nothing (idle loop), as soon as I hit 'play'. Version: Unity 4.6.9f1 I searched for code but it always results in errors, I tried inserting a .gif asset, but obviously Unity doesn't support .gifs, and now I seperated my .gif into a spritesheet of 3 sprites (frames), and sliced it. So I got that far, now I only need to somehow tell the gameobject to start infinitely cycling through the sprites as soon as I hit play. For reference what I want to achieve (the moving spaceship & alien): https://www.instagram.com/red_pxl/ Internet wizards, bestow upon me your wisdom.