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SmashBros multiplayer style camera using Cinemachine? Any Examples?

Discussion in 'Cinemachine' started by punchesbears, Jul 14, 2017.

  1. punchesbears

    punchesbears

    Joined:
    Oct 26, 2015
    Posts:
    4
    I have a scene that needs a SmashBros style camera. The map is a fixed area, but there will be up to 4 players jumping around all over the place. I need everyone in the shot, but want to zoom in when possible so everyone is not tiny all of the time. I have an asset that can do this, but it doesn't have all of the intelligence that CM has so I thought I'd switch over. Here are the requirements:

    1. 4 players. All should be in frame.
    2. When they are close together, the cam should zoom in.
    3. The camera should smoothly zoom in on the winner of the match.
    4. Camera shake for impacts? Do you already have a component built to control shaking?

    Any help would be great
     
  2. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
    1.You should check out their new "CinemachineTargetGroup" Link
    2.Check "CinemachineGroupComposer vcam Aim component" Link
    3.Just use Timeline or toggle cameras through the script and it will smoothly blend.
    4.Try using Noise module.
     
    B4ttleCat and punchesbears like this.