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Single pass stereo rendering with shadow cascades cause render problem

Discussion in 'AR/VR (XR) Discussion' started by Lance9527, Jun 21, 2017.

  1. Lance9527

    Lance9527

    Joined:
    Jul 4, 2012
    Posts:
    12
    When I enable single pass stereo rendering and shadow cascades, the built windows version will start flicker in VR headsets. This occurs in both 5.5.0 and 2017.1.0 beta10. Is this a known bug?
     
  2. Lance9527

    Lance9527

    Joined:
    Jul 4, 2012
    Posts:
    12
    ok, I tried with 5.6.1 with no issue...
     
    wcoastsands likes this.
  3. Lance9527

    Lance9527

    Joined:
    Jul 4, 2012
    Posts:
    12
    Found another problem with single pass rendering. When single pass stereo rendering is enabled, the scene is much darker in headset than in game view. This only happens in play in editor mode, the built version's brightness is correct.