is there any way to make a simi-transparent object that reflects a cubemap in the indie version of Unity? I'm trying to windows in a building. thanks
Hey.. It can be done by merging the reflection and alpha shaders... I put a version up on the script wiki. http://unify.bluegillweb.com/scriptwiki/index.php/Main_Page Everyone are free to play around with that and see if its usable. - Peter