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Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.

Discussion in 'Shaders' started by RamyHammady, Nov 12, 2016.

  1. RamyHammady

    RamyHammady

    Joined:
    Oct 2, 2015
    Posts:
    1
    Everytime I build from Xcode, I found this problem and the app in IPad crashed and this is the error message. Any Help ?

    Code (CSharp):
    1. -------- failed compiling:
    2. fragment evaluation shader
    3. WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported
    4. ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'
    5.  
    6. Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
    7. WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
    8. WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
    9. UnloadTime: 24.643082 ms
    10.  
     
  2. markp-unity

    markp-unity

    Joined:
    Nov 3, 2015
    Posts:
    294
    Wrong part of the forum Ramy, sorry. This is for Unity Connect topics.
     
  3. Glen_Hunter

    Glen_Hunter

    Joined:
    Mar 12, 2014
    Posts:
    3
    Did you manage to fix this issue?
     
  4. nfmelendez

    nfmelendez

    Joined:
    Feb 26, 2015
    Posts:
    22
    same problem