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Shader to control GameObject (and nested children) transparency based on Alpha texture or map

Discussion in 'Shaders' started by eco_bach, Apr 2, 2017.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Am looking for a Shader to control an entire Game Object(and nested children) transparency based on a Alpha map whose opacity I can adjust.

    Can anyone point me in the right direction?