Search Unity

Shader Forge shaders show up pure black inconsistantly

Discussion in 'Shaders' started by GreyEyedBeast, Jul 8, 2017.

  1. GreyEyedBeast

    GreyEyedBeast

    Joined:
    Jan 6, 2013
    Posts:
    7
    (SOLVED) the camera was set to use render settings and the reviewers were using legacy vertex lighting by default for some reason.

    Hello! I am working on an asset currently that has failed asset store certification and I am having difficulty re producing the issue they are seeing in my test level. When I copy the folder and send it to a friend he confirmed that it was functioning as intended but when i send it to asset cert this is what they report back
    upload_2017-7-8_11-14-53.png
    while this is what I see
    upload_2017-7-8_11-15-45.png
    The first thing i notice is that their level seems to have very different lighting than what i see by default so i wonder if that is possibly causing it but that wouldn't really explain why the alpha stops working. In this scene i have both alpha blended objects and also additive.

    Anyone have any hunches on what settings they might be using that could cause this issue? upload_2017-7-8_11-14-53.png upload_2017-7-8_11-15-45.png
     
    Last edited: Jul 9, 2017
    FlightOfOne likes this.
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    That image with the black appears to be using the vertex lit rendering path?
     
  3. GreyEyedBeast

    GreyEyedBeast

    Joined:
    Jan 6, 2013
    Posts:
    7
    yep you nailed it thats what the issue was