Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility and customization in an intuitive way - not just a rigid set/pack of shaders. Asset Store Website Forums Node documentation Feedback center - Report bugs / request features Old, WIP / devlog thread Mail: firstname.lastname@example.org Twitter: @JoachimHolmer or #ShaderForge And of course, a little feature summary and screenshots below! Hope you like it // Joachim Holmér Workflow: Create shaders visually with a real-time 3D preview - no code required No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself SF writes CG shaders that can be used in any project, without installing Shader Forge Works in both Unity Pro and Unity Free Documentation and support center, for contributing feedback and bug reports Some of the features: Built-in Physically Based Lighting mode and energy conserving shading Visual and intuitive interface - Get a clear overview of what each node does Custom lighting nodes and IBL support, with seamless Skyshop integration coming soon! DX11 Tessellation Displacement Transparency; both partial and alpha clipping Refraction Render Textures Optionally use lightmapping and light probes / spherical harmonics Plus all the essentials such as cubemaps, custom blending modes, depth sorting, fog control, and much much more!