Search Unity

Shader compilation failed , extension 'GL_EXT_frag_depth' is not supported , Xcode

Discussion in 'Shaders' started by SohailBukhari, Oct 24, 2016.

  1. SohailBukhari

    SohailBukhari

    Joined:
    Oct 28, 2015
    Posts:
    5
    -------- failed compiling:

    fragment evaluation shader

    WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported

    ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'


    Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.

    WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader

    WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
     
  2. Christin2015

    Christin2015

    Joined:
    Dec 1, 2015
    Posts:
    48
    Hi sohail_768,
    I am running in the same issue. Have you found a solution?

    Regards,
     
  3. MV10

    MV10

    Joined:
    Nov 6, 2015
    Posts:
    1,889
  4. wondersteve

    wondersteve

    Joined:
    Oct 3, 2016
    Posts:
    2
    I wouldn't worry about this. The line fragment evaluation shader tells me that Unity is probing the capabilities of the device by compiling a test shader.