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Setting up a build just for asset bundles

Discussion in 'Unity Build Automation' started by liortal, Apr 20, 2016.

  1. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    Hey,

    We are already building our game to all supported platforms using cloud build.

    I'd like to know if it is possible to setup a build that will build ONLY the asset bundles (or only run a specific scripting method, that will build the asset bundles).

    The output of this build would be all the asset bundles in our project (but not the game package itself).

    Has anyone does something similar to this before ?
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    No this currently is not supported. Right now it always builds the player. This is something we intend to add in the future though.
     
    doggan likes this.
  3. MetaDOS

    MetaDOS

    Joined:
    Nov 10, 2013
    Posts:
    156
    Hello. Is this feature support yet? I'd like to build the Asset Bundles only to upload to my CDN server.
     
  4. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    not supported from what i know. i am actually considering setting up a local CI server that will build asset bundles for us.
     
  5. VonStierlitzDeveloper

    VonStierlitzDeveloper

    Joined:
    May 6, 2017
    Posts:
    3
    Hey, Unity team! Do you have any news about this feature? I mean add opprtunity to build bundles outside player (for CDN, e.g.).
     
  6. faircloc

    faircloc

    Joined:
    Oct 17, 2013
    Posts:
    4
    This would be a nice feature for my project too.