Heyo! Some people will probably have heard about the (somewhat) new standard of server sent events: https://www.w3.org/TR/eventsource/ The idea is to replicate server domain events to the client, leveraging all the advantages of push models without the overhead of WebSockets. This works amazingly with Redux - but that's a story for a different day. Question: Are there good clients for the SSE Standard, who here has used them?
Found a gist using generic C# classes to support SSE: https://gist.github.com/dmiddlecamp/b698292a5f579e8d288c Haven't had a chance to try adapting it for Unity yet, but seems like a decent starting point. The SSE spec doesn't seem too complicated, which is also a plus.