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Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

Discussion in 'Assets and Asset Store' started by caitlyn, Feb 15, 2011.

  1. Nova-Shade

    Nova-Shade

    Joined:
    Oct 15, 2015
    Posts:
    100
    Hi , I have a question concerning voucher codes : does it count as a transaction in the "popularity" algorithm of the asset store ? I mean , does giving away a dozen of voucher codes could help your asset to gain in popularity and in visibility ?
     
  2. DawidMoza

    DawidMoza

    Joined:
    Nov 24, 2016
    Posts:
    60
    Hi, what do you think of a package of 1145 simply shapes? And what's more important, how much could you pay for it?
     
  3. roryo

    roryo

    Joined:
    May 21, 2009
    Posts:
    817
    Hi - I'm prepping my editor extension, Archimatix, for submission to the asset store and I noticed in the submission guidelines that:

    "Submissions that include .jpgs files will be rejected. Texture files need to be in a lossless compression format such as PNG, TGA, or PSD."

    While my sample textures are all png or psd, my editor-only GUI icons and thumbnails are jpgs. Will that work?
     
  4. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    2,465
    If they had a script that auto rejects every asset with a jpg in it, imho that would be ridiculous, because it could be part of readme material explaining the use of the asset. If it gets manually checked I would be extremely surprised if they reject it based on that. I'd just submit and see what happens, but if it gives you peace of mind, how long would it take you to just convert those jpgs into pngs? (even though that would be following the letter of the law and ignoring the spirit entirely :D )
     
    roryo likes this.
  5. roryo

    roryo

    Joined:
    May 21, 2009
    Posts:
    817
    Thankks, @Martin_H. The thumbnails are generated automatically as you save parametric objects to the Archimatix library. I had trouble writing to png format. Also, jpgs are smaller and I would hate to fill up users space if they end up saving or downloading lots of library items. I will take your advice and include a note about it to the readme and cross my fingers!
     
    Last edited: Dec 10, 2016
    Martin_H likes this.
  6. Ellenack

    Ellenack

    Joined:
    Feb 16, 2014
    Posts:
    41
    Hi !

    I wanted to know, as a publisher, is it possible to know if people have added your asset to their wish list ? And who ?
     
  7. Jonny10

    Jonny10

    Joined:
    Feb 18, 2015
    Posts:
    109
    Sadly, no :rolleyes:
     
  8. Ellenack

    Ellenack

    Joined:
    Feb 16, 2014
    Posts:
    41
    Shame. Thanks for the quick reply ! :)
     
  9. SarfaraazAlladin

    SarfaraazAlladin

    Joined:
    Dec 20, 2013
    Posts:
    273
    My first asset just got approved (yay!) and I want to share it on Facebook.However, when I paste the link into the FB text box, the link pop up thing that it generates says 404 not found

    Untitled.png


    Is this normal for a link fresh off of the approval process? (It has been 2 days). Is there anything I can/ should do about this?

    The link works just fine, but with the thumbnail showing up as not found, I don't want to share yet.

    UPDATE

    I sent an email to asset store support and they confirmed that this is a bug. They said it should be fixed in a few hours :)
     
    Last edited: Dec 21, 2016
    kurotatsu likes this.
  10. LegoDomme

    LegoDomme

    Joined:
    Oct 30, 2016
    Posts:
    3
    Hello,
    Soon I want to share some textures I made. The pack will include 15 textures like furniture, walls or carpet.
    Is a price of 1$ OK? Will the money be 'changed' into €, if someone purchases it? (I am living in the EU)
    Thanks for any answer. :)
     
  11. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    904
    Must you have a website before you can submit a product?
     
  12. Thrawn75

    Thrawn75

    Joined:
    Nov 16, 2014
    Posts:
    1,152
    Nope. Only a valid business/support email.
    Sorry, as clarified by Eric below, there's a mandatory field related to your website when you fill in your publisher information.
     
    Last edited: Apr 7, 2017
  13. tawdry

    tawdry

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    Sep 3, 2014
    Posts:
    904
    oh cool thx.
     
  14. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,009
    You do need a website.

    Screen Shot 2017-04-07 at 4.25.16 PM.png

    --Eric
     
  15. Thrawn75

    Thrawn75

    Joined:
    Nov 16, 2014
    Posts:
    1,152
    Thanks for the clarification, Eric. Thought that field was just optional!
    Cheers
     
  16. QFSW

    QFSW

    Joined:
    Mar 24, 2015
    Posts:
    1,287
    I think they don't require your own custom site but allow things that show an active creative online presence, but don't take my words for it, hopefully someone more knowledgeable can chime in
     
  17. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    904
    Yea i read you need a website in one of the posting articles. So i can either just sell my stuff elsewhere or create a website to sell here. Hmm seems like elsewhere is a lot less effort needed.
    Why the need for a website all the ones i have visited from the store just say this product available on unity store seems redundant.

    I could try create a website with something like wix but then can i use a wix subdomain or do i need to shell out for a custom domain just so i can have a redundant return to asset store instruction?
     
  18. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    2,465
    Just make a twitter account and link that. Afaik that's enough. It's only about having some official point of contact for support questions. Official websites are the most trust-instilling options, throwaway mail addresses on freemail services are the least professional choice. A twitter account (that's actually being used and has real followers) is somewhere inbetween I'd say.
     
  19. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    904
    Well i never been a twit before (thats what twitter users are called?) but i guess i could try that route won't have any twits following me though :( at least not initially. Otherwise a subdomain website with something like wix would be acceptable?
     
  20. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    904
    Auctioning-- definitely a great idea. We've been talking about this so that you can sell exclusive-rights to a purchaser, so that they are the only ones who can use it. Very good if you want to buy, for example, a musical soundtrack or character, and want to be certain that only your game can have it (and nobody else!). Not sure if/when that will happen, but hopefully we will

    Hi Eric this is a quote from a post back in 2011? Whatever happened to this idea?.As someone who is wanting to sell characters on a exclusive basis the store still does not seem to offer a viable way to do so.

    From a couple posts i have read even a AAA quality character at a rockbottom price would not sell much due to the fact most people want unique game characters
     
  21. Double_3

    Double_3

    Joined:
    Apr 23, 2017
    Posts:
    4
    Yes. You MUST have a stndalone website. I`ve tried to make a facebook link (don`t remember thread but readed in forum that it works earlier) and got decline from publishing with reason WEB SITE MUST EXIST
     
  22. Double_3

    Double_3

    Joined:
    Apr 23, 2017
    Posts:
    4
    Am I wrong if I think that selling asset on unity asset store is exclusive for now?
    Sorry for bad english but as I got it from ELUA 2017 if I do sell asset on unity asset store I can`t sell it anywhere else.
     
  23. Double_3

    Double_3

    Joined:
    Apr 23, 2017
    Posts:
    4
    You can use any sub-domain. I`ve tried to make a facebook link and god deny for publishing the created a web site via winx like service and it got approved.
     
  24. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,009
    The EULA doesn't say anything like that.

    --Eric
     
    theANMATOR2b likes this.
  25. JustinCollins

    JustinCollins

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    15
    @tawdry @Double_3 You can use a facebook/twitter/your own domain for a website. The website must look professional and if you are using a facebook/twitter it can not be your own personal social media site.