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Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

Discussion in 'Assets and Asset Store' started by caitlyn, Feb 15, 2011.

  1. Nova-Shade

    Nova-Shade

    Joined:
    Oct 15, 2015
    Messages:
    77
    Hi , I have a question concerning voucher codes : does it count as a transaction in the "popularity" algorithm of the asset store ? I mean , does giving away a dozen of voucher codes could help your asset to gain in popularity and in visibility ?
     
  2. DawidMoza

    DawidMoza

    Joined:
    Nov 24, 2016
    Messages:
    55
    Hi, what do you think of a package of 1145 simply shapes? And what's more important, how much could you pay for it?
     
  3. roryo

    roryo

    Joined:
    May 21, 2009
    Messages:
    556
    Hi - I'm prepping my editor extension, Archimatix, for submission to the asset store and I noticed in the submission guidelines that:

    "Submissions that include .jpgs files will be rejected. Texture files need to be in a lossless compression format such as PNG, TGA, or PSD."

    While my sample textures are all png or psd, my editor-only GUI icons and thumbnails are jpgs. Will that work?
     
  4. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Messages:
    2,329
    If they had a script that auto rejects every asset with a jpg in it, imho that would be ridiculous, because it could be part of readme material explaining the use of the asset. If it gets manually checked I would be extremely surprised if they reject it based on that. I'd just submit and see what happens, but if it gives you peace of mind, how long would it take you to just convert those jpgs into pngs? (even though that would be following the letter of the law and ignoring the spirit entirely :D )
     
    roryo likes this.
  5. roryo

    roryo

    Joined:
    May 21, 2009
    Messages:
    556
    Thankks, @Martin_H. The thumbnails are generated automatically as you save parametric objects to the Archimatix library. I had trouble writing to png format. Also, jpgs are smaller and I would hate to fill up users space if they end up saving or downloading lots of library items. I will take your advice and include a note about it to the readme and cross my fingers!
     
    Last edited: Dec 10, 2016
    Martin_H likes this.
  6. Ellenack

    Ellenack

    Joined:
    Feb 16, 2014
    Messages:
    41
    Hi !

    I wanted to know, as a publisher, is it possible to know if people have added your asset to their wish list ? And who ?
     
  7. Jonny10

    Jonny10

    Joined:
    Feb 18, 2015
    Messages:
    78
    Sadly, no :rolleyes:
     
  8. Ellenack

    Ellenack

    Joined:
    Feb 16, 2014
    Messages:
    41
    Shame. Thanks for the quick reply ! :)
     
  9. SarfaraazAlladin

    SarfaraazAlladin

    Joined:
    Dec 20, 2013
    Messages:
    206
    My first asset just got approved (yay!) and I want to share it on Facebook.However, when I paste the link into the FB text box, the link pop up thing that it generates says 404 not found

    Untitled.png


    Is this normal for a link fresh off of the approval process? (It has been 2 days). Is there anything I can/ should do about this?

    The link works just fine, but with the thumbnail showing up as not found, I don't want to share yet.

    UPDATE

    I sent an email to asset store support and they confirmed that this is a bug. They said it should be fixed in a few hours :)
     
    Last edited: Dec 21, 2016
    kurotatsu likes this.
  10. LegoDomme

    LegoDomme

    Joined:
    Oct 30, 2016
    Messages:
    3
    Hello,
    Soon I want to share some textures I made. The pack will include 15 textures like furniture, walls or carpet.
    Is a price of 1$ OK? Will the money be 'changed' into €, if someone purchases it? (I am living in the EU)
    Thanks for any answer. :)