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scope id vs new scope id - difference??

Discussion in 'Multiplayer' started by perlohmann, Apr 24, 2009.

  1. perlohmann

    perlohmann

    Joined:
    Feb 12, 2009
    Posts:
    221
    Im kinda having a hard time figuring out what the difference is between the scope id x and the new scope id x you get when you enable network "info" messages.
    It is rather confusing since now you get like 2x scope id 1 with only difference being one is "new".

    This happens when Im setting the scope for networkviews. When a player connectes the first thing which is done is set him out of scope untill he has gotten everything set up.

    I already have this setup in one instance of the game but I need it in another too and that just isnt working atm.
     
  2. Der Dude

    Der Dude

    Joined:
    Aug 7, 2006
    Posts:
    213
    This sounds like it could be handled easier with Network.SetReceivingEnabled, which lets you ignore all messages on a specific layer.