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"Scale compensation error" when importing animated rig from Maya to Unity.

Discussion in 'Asset Importing & Exporting' started by XyaMorph, Apr 20, 2017.

  1. XyaMorph

    XyaMorph

    Joined:
    Apr 20, 2017
    Posts:
    1
    Hey!

    I have been trying to get animations for a model of mine to work in Unity. In maya the model and the rig looks fine, but when i import the animated rig and the rigged model to Unity i get the following error message:

    File contains 2 (out of 65) nodes with Scale Compensation. Scale Compensation is not supported by Unity (because it works differently in 3dsMax and Maya). This might result in scale imported incorrectly, if this happens try disabling Scale Compensation in your file. The list of nodes that could be affected: Character1_LeftToeBase, Character1_RightToeBase.
    UnityEditor.DockArea:OnGUI()

    I've tried to research this myself, concluding that scale compensation is something that i probably should be able to disable in maya. However, i have found no way to do so except for ticking a box called "segment scale compensate" for each of the joints in the attribute editor in Maya. This had no effect though and the error message still appears when i import my files. They're both in the FBX format.