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Rendering on inside of sphere

Discussion in 'Shaders' started by monkeygod, Apr 26, 2009.

  1. monkeygod

    monkeygod

    Joined:
    Apr 9, 2009
    Posts:
    69
    Im making a space game and I need to render on the inside of a sphere for a SkySphere. What I would do in a modeling package is flip the normals on the sphere. Is there a way to do this in Unity? Is there a better way that is more performant? Help:).
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    There's your answer. :)

    --Eric
     
  3. monkeygod

    monkeygod

    Joined:
    Apr 9, 2009
    Posts:
    69
    haha ... ask and ye shall receive haha
     
  4. WillBellJr

    WillBellJr

    Joined:
    Apr 10, 2009
    Posts:
    394
    Have you tried the SkyBox or do you prefer the sphere?

    -Will