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[released] Want good 3D-character-animation but are short on time, budget or training, HELP is here

Discussion in 'Assets and Asset Store' started by NaturalFront, Mar 17, 2016.

  1. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Have you ever wondered - if you can get your own face to generate expressions and talk with no effort, why can’t your 3D creations? Well, they can if you use this highly innovative software!

    This Unity plugin empowers animators, artists and hobbyists to vastly cut down the cost and time in modeling and animating expressive 3D faces. You can very easily create custom-built, realistic 3D heads, as many as you want, and more importantly, their high-quality 3D animation can be set up in minutes or seconds, all within Unity. All you need are a good photo and mouse-clicks.

    You can instantly get facial expressions and mouth-shapes you want, and blend them together, all by a few simple mouse-clicks. The professional-quality animation will be successful the first time and every time, without any need for rigging, morphing, key-framing or motion capture, thus substantially save time and money.

    Wonder how this can be possible? Because, with conventional techniques such as rigging and blending-shapes, trial-and-error is an unavoidable part of your work, thus your time and money are wasted in a large amount. But with this software, the certainty of being successful, from the very first time, is guaranteed, because no conventional-technique has been used in the patented software at all!

    That is why this software is unique and can truly help you to get ahead. Last but not the least, please let us know how we can better help you.




    Key features:
    • Realistic, custom-built 3D heads.
    • Extremely fast and simple modeling.
    • Widely varied facial poses, including facial expressions and mouth-shapes.
    • Extensive range of realistic facial movements.
    • Highly simple and intuitive user interface.
    • Synchronization between animation and audio, and support of lip-sync.
    • Export unlimited 3D-heads with high-quality animation.

    Please Note:

    - These benefits and features are valid for the Pro-version only, and they might diminish or be absent in other versions.



    Latest versions:

    - Pro: Windows.

    Only the Pro-version can export unlimited 3D-heads, each with high-quality animation to FBX files.

    - Complete: Windows.

    Complete and Pro-version offers faster animation than the Free-version.


    - Free: Windows and Mac.

    Please note automatic animation, and synchronization of animation and audio are absent in the Free-version.


    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Mar 28, 2017
  2. pXd

    pXd

    Joined:
    Oct 28, 2014
    Posts:
    1
    Wow! This looks great!
    The photo to head quality looks impressive, the lip syncing feature looks easy to use also.
    Thanks for having a free version available too for testing, definitely going to check this out in the asset store!
    This is going to be fun :cool:
     
    NaturalFront likes this.
  3. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Thanks for your interest.

    Go ahead to see for yourself how much time and money you could save by using this innovative software.

    Also, please tell us how you want to use the software or how would you like the software to improve.
     
  4. ThmYgx

    ThmYgx

    Joined:
    Mar 31, 2015
    Posts:
    6
    I don't understand what is going on in this software. But from my trial of the Free-version, it is certainly quite refreshing.

    Getting the work done with no rigging, no blending-shapes and no key-framing is quite a good idea!
     
  5. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    Hi ThmYgx,

    Thanks for your insight into this issue.

    We just think, if our own faces do NOT rely on
    - rigging for generating expressions and mouth-shapes,
    - a ton of pre-built targets to move among them,

    why should our created 3D-faces?
     
  6. Vadakuma

    Vadakuma

    Joined:
    Jul 19, 2012
    Posts:
    3
    Awesome work!
    Can I upload the face photo and build the 3D head in the realtime game with this asset(may be need some modifications in asset for this)?
     
  7. UDN_466c8e2e-5959-4b72-97fe-d84b93162159

    UDN_466c8e2e-5959-4b72-97fe-d84b93162159

    Joined:
    Jul 16, 2016
    Posts:
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    Can this be used on Android device in the realtime.
     
  8. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    To create and animate custom-built 3D heads quickly, the following should be considered as minimum:
    • 4-core i7/i5 CPU, or their equivalence.
    • 3GHz;
    • 64-bit OS;
    • 8GB RAM.

    But with the Pro-version that exports to FBX files both 3D-models AND their automatically created animation, you should very easily load the models and run their animation in Android devices, assuming they support FBX.
     
    Last edited: Mar 27, 2017
  9. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    With a powerful computer, you will be able to do that.

    To create and animate custom-built 3D heads quickly, your hardware should have at least:
    • 4-core i7/i5 CPU, or their equivalence.
    • 3GHz;
    • 64-bit OS;
    • 8GB RAM.

    Actually, 8-core and faster CPUs are recommended.
     
    Last edited: Mar 27, 2017
  10. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    The latest Complete version is released.

    There are a few bug fixed in this version.

    In addition, the price is made much cheaper, so more users can afford to enjoy the substantial benefits!

    See for your self, how the innovative software
    - can save animators, artists and hobbyists hundreds to thousands in money; and
    - weeks to months in time; and
    - get great work done even you are short on time, budget or training.
     
    Last edited: Mar 6, 2017
  11. ch_01

    ch_01

    Joined:
    Nov 17, 2009
    Posts:
    16
    I want to get low poly head to reduce create time,and How do I use ModelDensity.LOWto reduce the generation time and the number of faces On free version? Or I must to buy Pro version?
     
    Last edited: Aug 21, 2016
  12. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    We understand your need in creating low-poly-heads.

    NaturalFront software automates both modeling and animation, i.e. once a customized 3D-model is created from a photo, the 3D-model will automatically have built-in professional-quality 3D animation.

    To support the realistic modeling and animation, the 3D-head will need to be high-poly, since low-poly-heads can't support realistic animation.

    Therefore, at least for now, low-poly-heads are not included in all versions, including Free and Complete versions.

    Thank you for your interest.
     
    Last edited: Sep 20, 2016
  13. danielmitchell

    danielmitchell

    Joined:
    Sep 22, 2016
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    Any plans to get Mac support on the Basic and Complete versions?
     
    inc0g likes this.
  14. koslin

    koslin

    Joined:
    Mar 29, 2016
    Posts:
    1
    It looks fantastic. Can't wait to try~~

    2 questions:
    1. From the video it looks like the feature points should be selected by myself. Can the feature points be detected automatically?
    2. To build a model quickly, it needs a powerful CPU. So can it be built on a server?

    Thanks~~
     
  15. NaturalFront

    NaturalFront

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    Jan 31, 2016
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    Yes, they are in our plan.
     
  16. NaturalFront

    NaturalFront

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    It might be possible in future releases.
    Yes, the Unity plugin should be able to run in a server, as long as you can run Unity Editor.
     
  17. miroku000

    miroku000

    Joined:
    Sep 12, 2010
    Posts:
    22
    I am trying out the free Windows version and it seems to be crashing the newest version of Unity:

    upload_2017-3-4_14-17-59.png
     
  18. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
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    Thank you for your interest.

    No, it didn't crash Unity. It meant the photo-to-3D creation was unsuccessful, and the working directory was not recovered to the one before this process started. This directory recovery issue has been fixed in our Paid versions of Unity plugin. We will soon submit a new Free-version which will also have this fixed.

    Back to the underlying issue of photo-to-3D failure, the most likely reasons could be:

    - Failed to strictly follow the guidelines shown in the demo-videos;
    - The running computer didn't meet the minimum requirements above.

    Would you please tell us more, e.g.
    - what sort of computer was running the software?
    - did you click the points at exactly the locations?

    Thank you again for your interest.
     
    Last edited: Mar 6, 2017
  19. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
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    Hi,

    Our first release of Pro-version for Windows has just been added to Unity Asset Store.

    This Pro-version:

    • Exports unlimited 3D-heads with animation to FBX files, and with
    • Automatic animation between key-frames,
    • Synchronization between animation and audio, including lip-sync,
    • Faster animation than the Free-version (Windows and Mac).

    In short, only the Pro-version offers the export-to-FBX feature.

    With the FBX files, the models and animation can instantly run in other 3D apps, or be imported into other scenes of Unity.

    The quality of 3D-models and their animation are the same as the Complete-version.

    Please share with us your thoughts.

    Thank you.
     
    Last edited: Mar 5, 2017
  20. miroku000

    miroku000

    Joined:
    Sep 12, 2010
    Posts:
    22
    This looks very cool. I just hope I can eventually get it to work.

    I guess you consider an error that causes a fatal error in Unity that forces you to quit without saving not crashing Unity. I guess technically it puts Unity in a state where all you can do is press the quit button on the Fatal Error dialog box.

    My computer is has an i7-6820HK CPU, 32GB of RAM, with a NVDIA GTX980 graphics card. I think that should meet the system requirements, right? I made an effort to click the exact locations shown in the video. The first time I tried it, it failed more gracefully. I tried again and it caused the fatal error. I will wait until the demo version is updated and then try again. It is possible I am not clicking precisely in the right place or something.
     
  21. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Thanks for your update.

    We are improving the software and it is quite some work. Sorry for any inconvenience.

    Can you send

    - the original photo you use to create the 3D-model, and
    - a screen-shot showing the same photo with 11 points you clicked,

    so we can check if there is any issue with the photo and click points?

    You can send them to "support at naturalfront dot com" or any other at http://www.naturalfront.com/Contact_us.aspx.

    Thanks
     
  22. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Hi Miroku000,

    A new file for the Free-version is now available.

    In the new file, there is a sample photo that you can instantly use to test the plugin.

    Of course, you can also load your own photos that meet the requirements.

    Please let us know how your testing goes.

    Thank you for your interest.
     
  23. miroku000

    miroku000

    Joined:
    Sep 12, 2010
    Posts:
    22
    The new free version works great for me. Or at least I was able to load a photo and get it onto a 3d model. I think I will go ahead and get the pro version in the near future. :)
     
  24. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Great to know the software works for you.

    Please let us know if you have any other issue.
     
  25. yohami

    yohami

    Joined:
    Apr 19, 2009
    Posts:
    95
    Can I use this on existing high poly heads?

    [​IMG]
     
  26. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    No. The workflow will only go the other direction:

    - you create a customized 3D-model AND its animation using NaturalFront 3D face animation plugin;

    - then export the 3D-model AND its animation to FBX (only on Pro-version of NaturalFront Plugin);

    - then import them to whatever 3D-apps that supports FBX.


    Try out yourself!


    Many professionals and hobbyists are used to marginal saving when they switch software. However, NaturalFront's solution truly offers substantial saving on both time and money, since you can completely get rid of uncertainties in modeling and animation.


    That is why users agree that it is revolutionary or at least a paradigm shift in 3D face animation.


    When your car can take you to a destination faster and also cheaper, do you still need to ride a horse to get to that same place? :p


    You can create unlimited 3D-models with their animation, using Pro-version of NaturalFront Plugin.


    Thank you for your interest.
     
    Last edited: Apr 11, 2017
  27. firkosa

    firkosa

    Joined:
    Nov 10, 2013
    Posts:
    7
    Hi , i didnt understand does the Basic feature support auto audio sync and facial animation ?
     
  28. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Hi, thanks for your interest.

    Yes, from the Basic-version and up, any version of NaturalFront-3D-Face-Animation Unity plugin will support automatic facial animation.

    For auto audio sync, our approach is similar to the best approach in this thread, but much better. Simply because users can automatically create facial expressions using our software, rather than procedurally.

    If you have already tried our Free-version, you would agree that NaturalFront's solution stands out far ahead in

    - creating high-quality expressions and mouth shapes, and simultaneously

    - in a highly simple and quick way.

    The Basic-version has limited facial movements. Users can nevertheless upgrade to the Complete and Pro-version.

    Please let us know if you have any more question.
     
  29. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    496
    This looks great, but I am having problems. I have tried 4 x now a few times it says an object is not set to an instance then exits, last one I tried the higher quality mode it worked away and said
    Error displaying dialog: The operation completed successfully.

    I see a new object called avatar but it is just an empty object, I was expecting a head I guess?

    What could I be doing wrong? Im using the free one for windows.

    EDIT: So I tried it on a new scene and it worked! But it has N F on his face, and it looks *nothing* at all like the photo, not even 1%, Is this meant to look like my photo? See screenshot here https://dl.dropboxusercontent.com/u/4194619/Snap 2017-04-10 at 08.41.05.png
     
    Last edited: Apr 10, 2017
  30. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Thank you for your interest.

    We tested the face-photo at the above link a number of times, using version 2.2 of NaturalFront Free plugin for Windows. We are able to successfully create a 3D-model each time, please see the screen-shot. As you can see, the 3D-model looks like the person on the photo.

    After the 3D-model is created, we can immediately animate it to get realistic expressions and mouth-shapes, without the troubles of rigging and creating blendshapes.

    Can you create a 3D-model using the sample photo that comes with version 2.2?

    For the Free version of NaturalFront 3D-face-animation Unity plugin, it is supposed to be so. This is different from the demo video that was captured on a previous Free-version.

    However, for all the other version, including Pro and Complete versions, you will not have the letters "NF" on the textures. In addition, you will have faster animation than the Free-version.


    Yes, the created 3D-model is meant to look like the person on the photo. We are not sure what happened at your side.

    However, the photo you used doesn't exactly meet the requirements. If you check it carefully, you will see it doesn't really show the front face fully, and one ear is almost completely missing.

    Perhaps you could try

    - use the sample photo in the Free-version, or

    - retake and use another photo, or

    - contact our support with more details, e.g. your computer hardware.

    Thank you again for your interest.
     
    Last edited: Apr 10, 2017
  31. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
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    Yeah that looks a bit like him, and probably is acceptable but I cannot get it to work myself. Cant find the sample image to test with either and "use sample" doesnt seem to work. I wonder what could be different between the way I did and the way you did it?
     
  32. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    That sounds strange.

    Please use the "Load" button to locate it at

    Resources\SampleFront.jpg

    under the installed folder.

    Please let us know how it goes.

    Thanks
     
  33. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    496
    Tried sample one, same result as above, its like its not using the image I supply.
     
  34. NaturalFront

    NaturalFront

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    Jan 31, 2016
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    25
    Can you open the texture files under "_Textures" in your installed folder, especially the file with "skin" in the name, to see

    - if they look like the person in the photo you used?
    - if their modified time is around the time you created the 3D-model?

    If yes, then the issue is most likely Unity didn't refresh textures, normally you can click anywhere inside the Scene window to force Unity to reload textures.

    If files under "_Textures" don't like like the person in the photo, we will need more analysis.

    Thanks for your interest.
     
    Last edited: Apr 11, 2017
  35. radiantboy

    radiantboy

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    them files are all from 13th of March, ie unchanged. I tried changing the directory from read only to see if it helped but it didnt. The materials in _Materials do seem to have updated though but they all point to the textures that ship with the asset.
     
  36. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    Can you check under

    C:\Users\YourUserName\AppData\Roaming\NaturalFront\Unity Plugin\Data

    (replace "YourUserName" with your actual user-name, and your drive might not be "C:")

    there should be a number of folders.

    If a 3D-models is created correctly, one of these folders should have the texture look like the person in your photo. These texture files are then copied to "_Textures" folder under your installation.

    If you can find such a texture file, then a 3D-model was created.

    If not, then the photo-to-3D process might have been failed. Can you send us

    - detailed error messages displayed in Unity Editor; and
    - a screen-shot showing 11 points you clicked on your photo, so we can check if the points are placed correctly?

    Also, what sort of computer did you use?
     
    Last edited: Apr 11, 2017
  37. radiantboy

    radiantboy

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    Nov 21, 2012
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    Awesome, yes the files are there and appear correct! Once copied over things work as expected - Thanks!. PC is Win10 - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz; NVIDIA GeForce GTX 970 NVIDIA GeForce + 32 gigs of ram.

    What is the cheapest route to go to get rid of the letters on the face, I only care about photo to model.
     
  38. NaturalFront

    NaturalFront

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    Jan 31, 2016
    Posts:
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    The cheapest is the Basic-version. However the Basic-version has limited facial movements. Users can nevertheless upgrade to the Complete and Pro-version.

    Only the Pro-version has export-to-FBX feature.

    Your PC hardware should be fine.

    If you still want to investigate why the textures were not automatically copied over, please send us detailed error messages displayed in Unity Editor.

    Thank you for your interest.
     
    Last edited: Apr 11, 2017
  39. radiantboy

    radiantboy

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    Nov 21, 2012
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    Thanks, although there are no errors.
     
  40. radiantboy

    radiantboy

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    Nov 21, 2012
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    496
    Hi, it seems this is stopping unity make a build, I see errors like:

    Assets/NF3DFaceAnimFree22Win/PluginTools/PluginManager.cs(10,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing an assembly reference?

    I presume these need to be wrapped in some preprocessing statements.
     
  41. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    New versions of NaturalFront Unity plugin have been submitted to Asset Store. The issue has been fixed in the new files.

    Nevertheless, the issue should not affect the running of the Unity plugin, as discussed in this thread.

    Thank you.
     
    Last edited: May 10, 2017
    radiantboy likes this.
  42. manishamalik

    manishamalik

    Joined:
    Sep 29, 2016
    Posts:
    3
    Hi
    My organization want to buy your pro version. but before the purchase we want to discuss some technical thing . Is there any way to contact you. I tried to contact you by http://www.naturalfront.com/ but i think it is not working
     
  43. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Hello,

    Thank you for your interest.

    Our website is also a victim of the recent widespread cyber attack.

    For now, you can contact us via our backup email: naturalfrontsoftware at gmail.com

    Or if you feel ok, you can use this thread.

    Thank you again.

    The NaturalFront Team
     
  44. manishamalik

    manishamalik

    Joined:
    Sep 29, 2016
    Posts:
    3
    Hi,
    we want our model to speak ,so our requirement is export the 3d head in fbx form with blend shape . so that we can access these blend_shape in Maya and create the animation clip (named Take001) for visemes in Maya and import it in Unity with animation . Is it possible with your model.
    required blend_shape are:
    MouthSmile
    Mouth sad
    MouthFrown_L
    MouthFrown_R
    LipsUpperUP
    LipsUpperClose
    LipsStreach_L
    LipsStreach_R
    LipsPuker
    LipsLowerOpen
    LipsLowerDown
    JawOpen
    BrowsDown_L
    BrowsDown_R
    EyeBlink
     
    Last edited: May 18, 2017 at 5:23 AM
  45. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25

    Thank you for your interest.

    Instead of directly answering your question at the beginning, we will tell a story.

    Please remember that we DO NOT WANT TO OFFEND you, other users or vendors of other software. All we want is to get our messages across as effectively as possible.

    Now the story -

    Imagine a world in which there are two forms, and only the two forms, of travelling:
    • steam engines that move at 5 miles/hr
    • sport cars that that move at 300 miles/hr

    How would you complete a 10,000-mile-journey in such a world?

    Do you want to
    1. Drive a sport car from the start to the end?
    2. Drive a steam engine from the start to the end?
    3. Drive a sport car for the first 3,000 mile; then drive the sport car aboard a steam engine, and use the steam engine to cover another 3,000; and finally, drive the sport car off the steam engine, and complete the rest of the journey?

    Studios might have certain workflows that have been proved to be useful in the past.

    However, the workflow you described above is, to us, exactly like the third approach. Again, PLEASE DON’T FEEL OFFENDED.

    Now let’s go back to your question.

    Have you already used the Free-version of NaturalFront Unity plugin? If yes, did you notice the huge difference in our approach from traditional ones? Do you agree that with NaturalFront software, 3D-face-animation is just as simple as getting your own face to generate expressions and talk?

    To get the most out of NaturalFront software, you’d better to use it to complete your tasks, from the start to the end, rather than mixing it with other traditional techniques.

    With the Pro-version of NaturalFront Unity plugin, you can get your 3D-face-animation done at a tiny fraction of time and cost that traditional techniques take you. The customized 3D-models with animation can run in Unity or any other app that supports FBX. Thus it is really not needed to mix it with traditionally time-consuming and labor-intensive techniques.

    Hope this message will be useful to you. Please accept our deepest apology if you feel offended.

    Thank you again.
     
    Last edited: May 18, 2017 at 1:09 PM
  46. liuduanbai

    liuduanbai

    Joined:
    Mar 22, 2017
    Posts:
    10
    I just bought a Pro version and found this is such an amazing job!
    Here is my question: Can I build faces dynamically in a mobile game with this asset?Well, I quess a phone's hardware probably cannot adapt for this.
    So,what if I put this function in a Cloud Server and send the model to my phones after caculating the model in this sever?
    Is this kind of method workable?
    Thank you very much!
     
  47. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    25
    Thank you for your evaluation! Would you mind spending a few moment to rate the Pro-version?

    Someone once said "If you will not share it, you cannot use it" :p


    You are right that currently, mobile phones are no match for the computing power needed for creating and animating the 3D-models.


    That is definitely a brilliant idea!!

    If you could get Unity Editor running in a Cloud Server, you probably should try your idea out right now! Please let us know how it goes.

    Let us know any other question you might have.

    Thank you very much!
     
  48. ak41000

    ak41000

    Joined:
    Sep 6, 2016
    Posts:
    4
    The document says “With the latest CPU and native C-plus-plus code, the process can take less than 15
    seconds”. How to do it?